Files
BlenderSharp/BlendFile/DNA/Sculpt.cs
2025-01-22 17:40:14 +01:00

81 lines
3.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class Sculpt {
public Paint paint;
public int flags;
public int transform_mode;
public int automasking_flags;
public int[] radial_symm = new System.Int32[3];
public float detail_size;
public int symmetrize_direction;
public float gravity_factor;
public float constant_detail;
public float detail_percent;
public int automasking_boundary_edges_propagation_steps;
public int automasking_cavity_blur_steps;
public float automasking_cavity_factor;
public float automasking_start_normal_limit;
public float automasking_start_normal_falloff;
public float automasking_view_normal_limit;
public float automasking_view_normal_falloff;
public CurveMapping ptr_automasking_cavity_curve;
public CurveMapping ptr_automasking_cavity_curve_op;
public Object ptr_gravity_object;
public Sculpt(
Paint paint,
int flags,
int transform_mode,
int automasking_flags,
int[] radial_symm,
float detail_size,
int symmetrize_direction,
float gravity_factor,
float constant_detail,
float detail_percent,
int automasking_boundary_edges_propagation_steps,
int automasking_cavity_blur_steps,
float automasking_cavity_factor,
float automasking_start_normal_limit,
float automasking_start_normal_falloff,
float automasking_view_normal_limit,
float automasking_view_normal_falloff,
CurveMapping ptr_automasking_cavity_curve,
CurveMapping ptr_automasking_cavity_curve_op,
Object ptr_gravity_object) {
this.paint = paint;
this.flags = flags;
this.transform_mode = transform_mode;
this.automasking_flags = automasking_flags;
this.radial_symm = radial_symm;
this.detail_size = detail_size;
this.symmetrize_direction = symmetrize_direction;
this.gravity_factor = gravity_factor;
this.constant_detail = constant_detail;
this.detail_percent = detail_percent;
this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps;
this.automasking_cavity_blur_steps = automasking_cavity_blur_steps;
this.automasking_cavity_factor = automasking_cavity_factor;
this.automasking_start_normal_limit = automasking_start_normal_limit;
this.automasking_start_normal_falloff = automasking_start_normal_falloff;
this.automasking_view_normal_limit = automasking_view_normal_limit;
this.automasking_view_normal_falloff = automasking_view_normal_falloff;
this.ptr_automasking_cavity_curve = ptr_automasking_cavity_curve;
this.ptr_automasking_cavity_curve_op = ptr_automasking_cavity_curve_op;
this.ptr_gravity_object = ptr_gravity_object;
}
}
}