Files
BlenderSharp/BlendFile/DNA/ShadowShaderFxData.cs
2025-01-22 17:40:14 +01:00

51 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class ShadowShaderFxData {
public ShaderFxData shaderfx;
public Object ptr_object;
public int[] offset = new System.Int32[2];
public int flag;
public float[] shadow_rgba = new System.Single[4];
public float amplitude;
public float period;
public float phase;
public int orientation;
public float[] scale = new System.Single[2];
public float rotation;
public int[] blur = new System.Int32[2];
public int samples;
public char[] _pad = new System.Char[4];
public ShaderFxData_Runtime runtime;
public ShadowShaderFxData(ShaderFxData shaderfx, Object ptr_object, int[] offset, int flag, float[] shadow_rgba, float amplitude, float period, float phase, int orientation, float[] scale, float rotation, int[] blur, int samples, char[] _pad, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.ptr_object = ptr_object;
this.offset = offset;
this.flag = flag;
this.shadow_rgba = shadow_rgba;
this.amplitude = amplitude;
this.period = period;
this.phase = phase;
this.orientation = orientation;
this.scale = scale;
this.rotation = rotation;
this.blur = blur;
this.samples = samples;
this._pad = _pad;
this.runtime = runtime;
}
}
}