102 lines
3.5 KiB
C#
102 lines
3.5 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class SpaceNode {
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public SpaceLink ptr_next;
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public SpaceLink ptr_prev;
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public ListBase regionbase;
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public char spacetype;
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public char link_flag;
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public char[] _pad0 = new System.Char[6];
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public View2D v2d;
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public ID ptr_id;
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public ID ptr_from;
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public short flag;
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public char insert_ofs_dir;
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public char _pad1;
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public float xof;
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public float yof;
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public float zoom;
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public ListBase treepath;
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public bNodeTree ptr_edittree;
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public bNodeTree ptr_nodetree;
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public char[] tree_idname = new System.Char[64];
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public int treetype;
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public short texfrom;
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public char shaderfrom;
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public char geometry_nodes_type;
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public bNodeTree ptr_geometry_nodes_tool_tree;
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public bGPdata ptr_gpd;
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public SpaceNodeOverlay overlay;
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public SpaceNode_Runtime ptr_runtime;
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public SpaceNode(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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char[] _pad0,
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View2D v2d,
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ID ptr_id,
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ID ptr_from,
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short flag,
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char insert_ofs_dir,
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char _pad1,
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float xof,
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float yof,
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float zoom,
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ListBase treepath,
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bNodeTree ptr_edittree,
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bNodeTree ptr_nodetree,
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char[] tree_idname,
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int treetype,
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short texfrom,
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char shaderfrom,
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char geometry_nodes_type,
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bNodeTree ptr_geometry_nodes_tool_tree,
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bGPdata ptr_gpd,
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SpaceNodeOverlay overlay,
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SpaceNode_Runtime ptr_runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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this._pad0 = _pad0;
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this.v2d = v2d;
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this.ptr_id = ptr_id;
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this.ptr_from = ptr_from;
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this.flag = flag;
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this.insert_ofs_dir = insert_ofs_dir;
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this._pad1 = _pad1;
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this.xof = xof;
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this.yof = yof;
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this.zoom = zoom;
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this.treepath = treepath;
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this.ptr_edittree = ptr_edittree;
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this.ptr_nodetree = ptr_nodetree;
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this.tree_idname = tree_idname;
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this.treetype = treetype;
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this.texfrom = texfrom;
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this.shaderfrom = shaderfrom;
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this.geometry_nodes_type = geometry_nodes_type;
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this.ptr_geometry_nodes_tool_tree = ptr_geometry_nodes_tool_tree;
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this.ptr_gpd = ptr_gpd;
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this.overlay = overlay;
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this.ptr_runtime = ptr_runtime;
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}
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}
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}
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