51 lines
2.0 KiB
C#
51 lines
2.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class UVWarpModifierData {
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public ModifierData modifier;
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public char axis_u;
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public char axis_v;
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public short flag;
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public float[] center = new System.Single[2];
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public float[] offset = new System.Single[2];
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public float[] scale = new System.Single[2];
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public float rotation;
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public Object ptr_object_src;
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public char[] bone_src = new System.Char[64];
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public Object ptr_object_dst;
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public char[] bone_dst = new System.Char[64];
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public char[] vgroup_name = new System.Char[64];
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public char[] uvlayer_name = new System.Char[68];
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public char[] _pad = new System.Char[4];
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public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) {
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this.modifier = modifier;
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this.axis_u = axis_u;
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this.axis_v = axis_v;
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this.flag = flag;
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this.center = center;
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this.offset = offset;
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this.scale = scale;
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this.rotation = rotation;
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this.ptr_object_src = ptr_object_src;
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this.bone_src = bone_src;
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this.ptr_object_dst = ptr_object_dst;
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this.bone_dst = bone_dst;
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this.vgroup_name = vgroup_name;
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this.uvlayer_name = uvlayer_name;
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this._pad = _pad;
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}
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}
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}
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