Files
BlenderSharp/BlendFile/DNA/WeightVGProximityModifierData.cs
2025-01-22 17:40:14 +01:00

78 lines
3.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class WeightVGProximityModifierData {
public ModifierData modifier;
public char[] defgrp_name = new System.Char[64];
public CurveMapping ptr_cmap_curve;
public int proximity_mode;
public int proximity_flags;
public Object ptr_proximity_ob_target;
public float mask_constant;
public char[] mask_defgrp_name = new System.Char[64];
public int mask_tex_use_channel;
public Tex ptr_mask_texture;
public Object ptr_mask_tex_map_obj;
public char[] mask_tex_map_bone = new System.Char[64];
public int mask_tex_mapping;
public char[] mask_tex_uvlayer_name = new System.Char[68];
public char[] _pad1 = new System.Char[4];
public float min_dist;
public float max_dist;
public short falloff_type;
public char[] _pad0 = new System.Char[2];
public WeightVGProximityModifierData(
ModifierData modifier,
char[] defgrp_name,
CurveMapping ptr_cmap_curve,
int proximity_mode,
int proximity_flags,
Object ptr_proximity_ob_target,
float mask_constant,
char[] mask_defgrp_name,
int mask_tex_use_channel,
Tex ptr_mask_texture,
Object ptr_mask_tex_map_obj,
char[] mask_tex_map_bone,
int mask_tex_mapping,
char[] mask_tex_uvlayer_name,
char[] _pad1,
float min_dist,
float max_dist,
short falloff_type,
char[] _pad0) {
this.modifier = modifier;
this.defgrp_name = defgrp_name;
this.ptr_cmap_curve = ptr_cmap_curve;
this.proximity_mode = proximity_mode;
this.proximity_flags = proximity_flags;
this.ptr_proximity_ob_target = ptr_proximity_ob_target;
this.mask_constant = mask_constant;
this.mask_defgrp_name = mask_defgrp_name;
this.mask_tex_use_channel = mask_tex_use_channel;
this.ptr_mask_texture = ptr_mask_texture;
this.ptr_mask_tex_map_obj = ptr_mask_tex_map_obj;
this.mask_tex_map_bone = mask_tex_map_bone;
this.mask_tex_mapping = mask_tex_mapping;
this.mask_tex_uvlayer_name = mask_tex_uvlayer_name;
this._pad1 = _pad1;
this.min_dist = min_dist;
this.max_dist = max_dist;
this.falloff_type = falloff_type;
this._pad0 = _pad0;
}
}
}