108 lines
4.0 KiB
C#
108 lines
4.0 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using BlendFile.CompatTypes;
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using System;
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namespace BlendFile.DNA {
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public class bGPDstroke {
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public bGPDstroke ptr_next;
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public bGPDstroke ptr_prev;
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public bGPDspoint ptr_points;
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public bGPDtriangle ptr_triangles;
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public int totpoints;
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public int tot_triangles;
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public short thickness;
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public short flag;
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public short[] _pad = new System.Int16[2];
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public double inittime;
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public char[] colorname = new System.Char[128];
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public int mat_nr;
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public short[] caps = new System.Int16[2];
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public float gradient_f;
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public float[] gradient_s = new System.Single[2];
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public float fill_opacity_fac;
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public float[] boundbox_min = new System.Single[3];
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public float[] boundbox_max = new System.Single[3];
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public float uv_rotation;
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public float[] uv_translation = new System.Single[2];
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public float uv_scale;
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public int select_index;
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public char[] _pad4 = new System.Char[4];
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public MDeformVert ptr_dvert;
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public object ptr__pad3;
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public float[] vert_color_fill = new System.Single[4];
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public bGPDcurve ptr_editcurve;
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public bGPDstroke_Runtime runtime;
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public object ptr__pad5;
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public bGPDstroke(
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bGPDstroke ptr_next,
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bGPDstroke ptr_prev,
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bGPDspoint ptr_points,
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bGPDtriangle ptr_triangles,
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int totpoints,
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int tot_triangles,
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short thickness,
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short flag,
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short[] _pad,
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double inittime,
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char[] colorname,
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int mat_nr,
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short[] caps,
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float gradient_f,
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float[] gradient_s,
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float fill_opacity_fac,
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float[] boundbox_min,
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float[] boundbox_max,
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float uv_rotation,
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float[] uv_translation,
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float uv_scale,
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int select_index,
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char[] _pad4,
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MDeformVert ptr_dvert,
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object ptr__pad3,
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float[] vert_color_fill,
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bGPDcurve ptr_editcurve,
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bGPDstroke_Runtime runtime,
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object ptr__pad5) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_points = ptr_points;
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this.ptr_triangles = ptr_triangles;
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this.totpoints = totpoints;
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this.tot_triangles = tot_triangles;
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this.thickness = thickness;
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this.flag = flag;
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this._pad = _pad;
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this.inittime = inittime;
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this.colorname = colorname;
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this.mat_nr = mat_nr;
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this.caps = caps;
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this.gradient_f = gradient_f;
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this.gradient_s = gradient_s;
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this.fill_opacity_fac = fill_opacity_fac;
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this.boundbox_min = boundbox_min;
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this.boundbox_max = boundbox_max;
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this.uv_rotation = uv_rotation;
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this.uv_translation = uv_translation;
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this.uv_scale = uv_scale;
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this.select_index = select_index;
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this._pad4 = _pad4;
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this.ptr_dvert = ptr_dvert;
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this.ptr__pad3 = ptr__pad3;
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this.vert_color_fill = vert_color_fill;
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this.ptr_editcurve = ptr_editcurve;
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this.runtime = runtime;
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this.ptr__pad5 = ptr__pad5;
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}
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}
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}
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