Files
BlenderSharp/BlendFile/DNA/bGPdata.cs
2025-01-22 17:40:14 +01:00

117 lines
4.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using BlendFile.CompatTypes;
using System;
namespace BlendFile.DNA {
public class bGPdata {
public ID id;
public AnimData ptr_adt;
public ListBase layers;
public int flag;
public int curve_edit_resolution;
public float curve_edit_threshold;
public float curve_edit_corner_angle;
public ListBase palettes;
public ListBase vertex_group_names;
public float pixfactor;
public float[] line_color = new System.Single[4];
public float onion_factor;
public int onion_mode;
public int onion_flag;
public short gstep;
public short gstep_next;
public float[] gcolor_prev = new System.Single[3];
public float[] gcolor_next = new System.Single[3];
public float zdepth_offset;
public Material ptr_ptr_mat;
public short totcol;
public short totlayer;
public short totframe;
public char[] _pad2 = new System.Char[6];
public int totstroke;
public int totpoint;
public short draw_mode;
public short onion_keytype;
public int select_last_index;
public int vertex_group_active_index;
public bGPgrid grid;
public bGPdata_Runtime runtime;
public bGPdata(
ID id,
AnimData ptr_adt,
ListBase layers,
int flag,
int curve_edit_resolution,
float curve_edit_threshold,
float curve_edit_corner_angle,
ListBase palettes,
ListBase vertex_group_names,
float pixfactor,
float[] line_color,
float onion_factor,
int onion_mode,
int onion_flag,
short gstep,
short gstep_next,
float[] gcolor_prev,
float[] gcolor_next,
float zdepth_offset,
Material ptr_ptr_mat,
short totcol,
short totlayer,
short totframe,
char[] _pad2,
int totstroke,
int totpoint,
short draw_mode,
short onion_keytype,
int select_last_index,
int vertex_group_active_index,
bGPgrid grid,
bGPdata_Runtime runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.layers = layers;
this.flag = flag;
this.curve_edit_resolution = curve_edit_resolution;
this.curve_edit_threshold = curve_edit_threshold;
this.curve_edit_corner_angle = curve_edit_corner_angle;
this.palettes = palettes;
this.vertex_group_names = vertex_group_names;
this.pixfactor = pixfactor;
this.line_color = line_color;
this.onion_factor = onion_factor;
this.onion_mode = onion_mode;
this.onion_flag = onion_flag;
this.gstep = gstep;
this.gstep_next = gstep_next;
this.gcolor_prev = gcolor_prev;
this.gcolor_next = gcolor_next;
this.zdepth_offset = zdepth_offset;
this.ptr_ptr_mat = ptr_ptr_mat;
this.totcol = totcol;
this.totlayer = totlayer;
this.totframe = totframe;
this._pad2 = _pad2;
this.totstroke = totstroke;
this.totpoint = totpoint;
this.draw_mode = draw_mode;
this.onion_keytype = onion_keytype;
this.select_last_index = select_last_index;
this.vertex_group_active_index = vertex_group_active_index;
this.grid = grid;
this.runtime = runtime;
}
}
}