Files
BlenderSharp/BlendFile/DNA/AnimData.cs
2025-03-11 19:12:04 +01:00

114 lines
4.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(101, "AnimData", 240)]
public class AnimData {
[DNAFieldAttribute(8, "bAction", 0, "*action", "bAction", true, 0)]
public bAction action;
[DNAFieldAttribute(4, "int", 1, "slot_handle", "int", false, 8)]
public int slot_handle;
[DNAArrayAttribute(66, "char", 2, "slot_name[66]", "System.Char[]", 66, 12)]
public char[] slot_name = new System.Char[66];
[DNAArrayAttribute(2, "uchar", 3, "_pad0[2]", "System.Byte[]", 2, 78)]
public byte[] _pad0 = new System.Byte[2];
[DNAFieldAttribute(8, "bAction", 4, "*tmpact", "bAction", true, 80)]
public bAction tmpact;
[DNAFieldAttribute(4, "int", 5, "tmp_slot_handle", "int", false, 88)]
public int tmp_slot_handle;
[DNAArrayAttribute(66, "char", 6, "tmp_slot_name[66]", "System.Char[]", 66, 92)]
public char[] tmp_slot_name = new System.Char[66];
[DNAArrayAttribute(2, "uchar", 7, "_pad1[2]", "System.Byte[]", 2, 158)]
public byte[] _pad1 = new System.Byte[2];
[DNAFieldAttribute(16, "ListBase", 8, "nla_tracks", "ListBase", false, 160)]
public ListBase nla_tracks;
[DNAFieldAttribute(8, "NlaTrack", 9, "*act_track", "NlaTrack", true, 176)]
public NlaTrack act_track;
[DNAFieldAttribute(8, "NlaStrip", 10, "*actstrip", "NlaStrip", true, 184)]
public NlaStrip actstrip;
[DNAFieldAttribute(16, "ListBase", 11, "drivers", "ListBase", false, 192)]
public ListBase drivers;
[DNAFieldAttribute(16, "ListBase", 12, "overrides", "ListBase", false, 208)]
public ListBase overrides;
[DNAFieldAttribute(4, "int", 14, "flag", "int", false, 224)]
public int flag;
[DNAFieldAttribute(2, "short", 15, "act_blendmode", "short", false, 228)]
public short act_blendmode;
[DNAFieldAttribute(2, "short", 16, "act_extendmode", "short", false, 230)]
public short act_extendmode;
[DNAFieldAttribute(4, "float", 17, "act_influence", "float", false, 232)]
public float act_influence;
[DNAArrayAttribute(4, "uchar", 18, "_pad2[4]", "System.Byte[]", 4, 236)]
public byte[] _pad2 = new System.Byte[4];
public AnimData() {
this.action = default;
this.slot_handle = default;
this.slot_name = default;
this._pad0 = default;
this.tmpact = default;
this.tmp_slot_handle = default;
this.tmp_slot_name = default;
this._pad1 = default;
this.nla_tracks = default;
this.act_track = default;
this.actstrip = default;
this.drivers = default;
this.overrides = default;
this.flag = default;
this.act_blendmode = default;
this.act_extendmode = default;
this.act_influence = default;
this._pad2 = default;
}
public AnimData(
bAction action,
int slot_handle,
char[] slot_name,
byte[] _pad0,
bAction tmpact,
int tmp_slot_handle,
char[] tmp_slot_name,
byte[] _pad1,
ListBase nla_tracks,
NlaTrack act_track,
NlaStrip actstrip,
ListBase drivers,
ListBase overrides,
int flag,
short act_blendmode,
short act_extendmode,
float act_influence,
byte[] _pad2) {
this.action = action;
this.slot_handle = slot_handle;
this.slot_name = slot_name;
this._pad0 = _pad0;
this.tmpact = tmpact;
this.tmp_slot_handle = tmp_slot_handle;
this.tmp_slot_name = tmp_slot_name;
this._pad1 = _pad1;
this.nla_tracks = nla_tracks;
this.act_track = act_track;
this.actstrip = actstrip;
this.drivers = drivers;
this.overrides = overrides;
this.flag = flag;
this.act_blendmode = act_blendmode;
this.act_extendmode = act_extendmode;
this.act_influence = act_influence;
this._pad2 = _pad2;
}
}
}