Files
BlenderSharp/BlendFile/DNA/BoidData.cs
2025-03-11 19:12:04 +01:00

40 lines
1.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(122, "BoidData", 20)]
public class BoidData {
[DNAFieldAttribute(4, "float", 0, "health", "float", false, 0)]
public float health;
[DNAArrayAttribute(12, "float", 1, "acc[3]", "System.Single[]", 3, 4)]
public float[] acc = new System.Single[3];
[DNAFieldAttribute(2, "short", 2, "state_id", "short", false, 16)]
public short state_id;
[DNAFieldAttribute(2, "short", 3, "mode", "short", false, 18)]
public short mode;
public BoidData() {
this.health = default;
this.acc = default;
this.state_id = default;
this.mode = default;
}
public BoidData(float health, float[] acc, short state_id, short mode) {
this.health = health;
this.acc = acc;
this.state_id = state_id;
this.mode = mode;
}
}
}