Files
BlenderSharp/BlendFile/DNA/Camera_Runtime.cs
2025-03-11 19:12:04 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(151, "Camera_Runtime", 216)]
public class Camera_Runtime {
[DNAArrayAttribute(64, "float", 0, "drw_corners[2][4][2]", "System.Single[,,]", 8, 0)]
public float[,,] drw_corners = new System.Single[2,4,2];
[DNAArrayAttribute(16, "float", 1, "drw_tria[2][2]", "System.Single[,]", 4, 64)]
public float[,] drw_tria = new System.Single[2,2];
[DNAArrayAttribute(8, "float", 2, "drw_depth[2]", "System.Single[]", 2, 80)]
public float[] drw_depth = new System.Single[2];
[DNAArrayAttribute(64, "float", 3, "drw_focusmat[4][4]", "System.Single[,]", 8, 88)]
public float[,] drw_focusmat = new System.Single[4,4];
[DNAArrayAttribute(64, "float", 4, "drw_normalmat[4][4]", "System.Single[,]", 8, 152)]
public float[,] drw_normalmat = new System.Single[4,4];
public Camera_Runtime() {
this.drw_corners = default;
this.drw_tria = default;
this.drw_depth = default;
this.drw_focusmat = default;
this.drw_normalmat = default;
}
public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) {
this.drw_corners = drw_corners;
this.drw_tria = drw_tria;
this.drw_depth = drw_depth;
this.drw_focusmat = drw_focusmat;
this.drw_normalmat = drw_normalmat;
}
}
}