44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(156, "EffectorWeights", 72)]
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public class EffectorWeights {
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[DNAFieldAttribute(8, "Collection", 0, "*group", "Collection", true, 0)]
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public Collection group;
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[DNAArrayAttribute(56, "float", 1, "weight[14]", "System.Single[]", 14, 8)]
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public float[] weight = new System.Single[14];
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[DNAFieldAttribute(4, "float", 2, "global_gravity", "float", false, 64)]
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public float global_gravity;
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[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 68)]
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public short flag;
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[DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, 70)]
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public char[] _pad = new System.Char[2];
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public EffectorWeights() {
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this.group = default;
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this.weight = default;
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this.global_gravity = default;
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this.flag = default;
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this._pad = default;
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}
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public EffectorWeights(Collection group, float[] weight, float global_gravity, short flag, char[] _pad) {
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this.group = group;
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this.weight = weight;
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this.global_gravity = global_gravity;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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