Files
BlenderSharp/BlendFile/DNA/FluidEffectorSettings.cs
2025-03-11 19:12:04 +01:00

72 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(248, "FluidEffectorSettings", 56)]
public class FluidEffectorSettings {
[DNAFieldAttribute(8, "FluidModifierData", 0, "*fmd", "FluidModifierData", true, 0)]
public FluidModifierData fmd;
[DNAFieldAttribute(8, "Mesh", 1, "*mesh", "Mesh", true, 8)]
public Mesh mesh;
[DNAFieldAttribute(8, "float", 2, "*verts_old", "float", true, 16)]
public float verts_old;
[DNAFieldAttribute(4, "int", 3, "numverts", "int", false, 24)]
public int numverts;
[DNAFieldAttribute(4, "float", 4, "surface_distance", "float", false, 28)]
public float surface_distance;
[DNAFieldAttribute(4, "int", 5, "flags", "int", false, 32)]
public int flags;
[DNAFieldAttribute(4, "int", 6, "subframes", "int", false, 36)]
public int subframes;
[DNAFieldAttribute(2, "short", 7, "type", "short", false, 40)]
public short type;
[DNAArrayAttribute(6, "char", 8, "_pad1[6]", "System.Char[]", 6, 42)]
public char[] _pad1 = new System.Char[6];
[DNAFieldAttribute(4, "float", 9, "vel_multi", "float", false, 48)]
public float vel_multi;
[DNAFieldAttribute(2, "short", 10, "guiding_mode", "short", false, 52)]
public short guiding_mode;
[DNAArrayAttribute(2, "char", 11, "_pad2[2]", "System.Char[]", 2, 54)]
public char[] _pad2 = new System.Char[2];
public FluidEffectorSettings() {
this.fmd = default;
this.mesh = default;
this.verts_old = default;
this.numverts = default;
this.surface_distance = default;
this.flags = default;
this.subframes = default;
this.type = default;
this._pad1 = default;
this.vel_multi = default;
this.guiding_mode = default;
this._pad2 = default;
}
public FluidEffectorSettings(FluidModifierData fmd, Mesh mesh, float verts_old, int numverts, float surface_distance, int flags, int subframes, short type, char[] _pad1, float vel_multi, short guiding_mode, char[] _pad2) {
this.fmd = fmd;
this.mesh = mesh;
this.verts_old = verts_old;
this.numverts = numverts;
this.surface_distance = surface_distance;
this.flags = flags;
this.subframes = subframes;
this.type = type;
this._pad1 = _pad1;
this.vel_multi = vel_multi;
this.guiding_mode = guiding_mode;
this._pad2 = _pad2;
}
}
}