Files
BlenderSharp/BlendFile/DNA/GPUDOFSettings.cs
2025-03-04 18:48:04 +01:00

56 lines
2.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(153, "GPUDOFSettings", 32)]
public class GPUDOFSettings {
[DNAFieldAttribute(4, "float", 0, "focus_distance", "float", false, 0)]
public float focus_distance;
[DNAFieldAttribute(4, "float", 1, "fstop", "float", false, 4)]
public float fstop;
[DNAFieldAttribute(4, "float", 2, "focal_length", "float", false, 8)]
public float focal_length;
[DNAFieldAttribute(4, "float", 3, "sensor", "float", false, 12)]
public float sensor;
[DNAFieldAttribute(4, "float", 4, "rotation", "float", false, 16)]
public float rotation;
[DNAFieldAttribute(4, "float", 5, "ratio", "float", false, 20)]
public float ratio;
[DNAFieldAttribute(4, "int", 6, "num_blades", "int", false, 24)]
public int num_blades;
[DNAFieldAttribute(4, "int", 7, "high_quality", "int", false, 28)]
public int high_quality;
public GPUDOFSettings() {
this.focus_distance = default;
this.fstop = default;
this.focal_length = default;
this.sensor = default;
this.rotation = default;
this.ratio = default;
this.num_blades = default;
this.high_quality = default;
}
public GPUDOFSettings(float focus_distance, float fstop, float focal_length, float sensor, float rotation, float ratio, int num_blades, int high_quality) {
this.focus_distance = focus_distance;
this.fstop = fstop;
this.focal_length = focal_length;
this.sensor = sensor;
this.rotation = rotation;
this.ratio = ratio;
this.num_blades = num_blades;
this.high_quality = high_quality;
}
}
}