52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(315, "GreasePencilLayerTreeNode", 40)]
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public class GreasePencilLayerTreeNode {
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[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 0, "*next", "GreasePencilLayerTreeNode", true, 0)]
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public GreasePencilLayerTreeNode next;
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[DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 1, "*prev", "GreasePencilLayerTreeNode", true, 8)]
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public GreasePencilLayerTreeNode prev;
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[DNAFieldAttribute(8, "GreasePencilLayerTreeGroup", 2, "*parent", "GreasePencilLayerTreeGroup", true, 16)]
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public GreasePencilLayerTreeGroup parent;
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[DNAFieldAttribute(8, "char", 3, "*name", "char", true, 24)]
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public char name;
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[DNAFieldAttribute(1, "int8_t", 4, "type", "int8_t", false, 32)]
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public sbyte type;
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[DNAArrayAttribute(3, "uchar", 5, "color[3]", "System.Byte[]", 3, 33)]
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public byte[] color = new System.Byte[3];
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[DNAFieldAttribute(4, "int", 6, "flag", "int", false, 36)]
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public int flag;
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public GreasePencilLayerTreeNode() {
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this.next = default;
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this.prev = default;
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this.parent = default;
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this.name = default;
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this.type = default;
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this.color = default;
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this.flag = default;
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}
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public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode next, GreasePencilLayerTreeNode prev, GreasePencilLayerTreeGroup parent, char name, sbyte type, byte[] color, int flag) {
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this.next = next;
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this.prev = prev;
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this.parent = parent;
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this.name = name;
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this.type = type;
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this.color = color;
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this.flag = flag;
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}
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}
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}
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