119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(503, "MeshCacheModifierData", 1248)]
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public class MeshCacheModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "char", 1, "flag", "char", false, 120)]
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public char flag;
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[DNAFieldAttribute(1, "char", 2, "type", "char", false, 121)]
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public char type;
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[DNAFieldAttribute(1, "char", 3, "time_mode", "char", false, 122)]
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public char time_mode;
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[DNAFieldAttribute(1, "char", 4, "play_mode", "char", false, 123)]
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public char play_mode;
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[DNAFieldAttribute(1, "char", 5, "forward_axis", "char", false, 124)]
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public char forward_axis;
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[DNAFieldAttribute(1, "char", 6, "up_axis", "char", false, 125)]
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public char up_axis;
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[DNAFieldAttribute(1, "char", 7, "flip_axis", "char", false, 126)]
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public char flip_axis;
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[DNAFieldAttribute(1, "char", 8, "interp", "char", false, 127)]
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public char interp;
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[DNAFieldAttribute(4, "float", 9, "factor", "float", false, 128)]
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public float factor;
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[DNAFieldAttribute(1, "char", 10, "deform_mode", "char", false, 132)]
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public char deform_mode;
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[DNAArrayAttribute(64, "char", 11, "defgrp_name[64]", "System.Char[]", 64, 133)]
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public char[] defgrp_name = new System.Char[64];
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[DNAArrayAttribute(7, "char", 12, "_pad[7]", "System.Char[]", 7, 197)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(4, "float", 13, "frame_start", "float", false, 204)]
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public float frame_start;
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[DNAFieldAttribute(4, "float", 14, "frame_scale", "float", false, 208)]
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public float frame_scale;
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[DNAFieldAttribute(4, "float", 15, "eval_frame", "float", false, 212)]
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public float eval_frame;
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[DNAFieldAttribute(4, "float", 16, "eval_time", "float", false, 216)]
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public float eval_time;
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[DNAFieldAttribute(4, "float", 17, "eval_factor", "float", false, 220)]
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public float eval_factor;
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[DNAArrayAttribute(1024, "char", 18, "filepath[1024]", "System.Char[]", 1024, 224)]
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public char[] filepath = new System.Char[1024];
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public MeshCacheModifierData() {
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this.modifier = default;
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this.flag = default;
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this.type = default;
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this.time_mode = default;
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this.play_mode = default;
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this.forward_axis = default;
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this.up_axis = default;
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this.flip_axis = default;
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this.interp = default;
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this.factor = default;
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this.deform_mode = default;
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this.defgrp_name = default;
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this._pad = default;
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this.frame_start = default;
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this.frame_scale = default;
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this.eval_frame = default;
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this.eval_time = default;
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this.eval_factor = default;
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this.filepath = default;
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}
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public MeshCacheModifierData(
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ModifierData modifier,
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char flag,
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char type,
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char time_mode,
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char play_mode,
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char forward_axis,
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char up_axis,
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char flip_axis,
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char interp,
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float factor,
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char deform_mode,
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char[] defgrp_name,
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char[] _pad,
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float frame_start,
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float frame_scale,
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float eval_frame,
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float eval_time,
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float eval_factor,
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char[] filepath) {
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this.modifier = modifier;
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this.flag = flag;
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this.type = type;
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this.time_mode = time_mode;
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this.play_mode = play_mode;
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this.forward_axis = forward_axis;
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this.up_axis = up_axis;
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this.flip_axis = flip_axis;
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this.interp = interp;
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this.factor = factor;
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this.deform_mode = deform_mode;
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this.defgrp_name = defgrp_name;
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this._pad = _pad;
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this.frame_start = frame_start;
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this.frame_scale = frame_scale;
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this.eval_frame = eval_frame;
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this.eval_time = eval_time;
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this.eval_factor = eval_factor;
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this.filepath = filepath;
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}
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}
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}
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