Files
BlenderSharp/BlendFile/DNA/NodeImageAnim.cs
2025-03-11 19:12:04 +01:00

48 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(601, "NodeImageAnim", 16)]
public class NodeImageAnim {
[DNAFieldAttribute(4, "int", 0, "frames", "int", false, 0)]
public int frames;
[DNAFieldAttribute(4, "int", 1, "sfra", "int", false, 4)]
public int sfra;
[DNAFieldAttribute(4, "int", 2, "nr", "int", false, 8)]
public int nr;
[DNAFieldAttribute(1, "char", 3, "cyclic", "char", false, 12)]
public char cyclic;
[DNAFieldAttribute(1, "char", 4, "movie", "char", false, 13)]
public char movie;
[DNAArrayAttribute(2, "char", 5, "_pad[2]", "System.Char[]", 2, 14)]
public char[] _pad = new System.Char[2];
public NodeImageAnim() {
this.frames = default;
this.sfra = default;
this.nr = default;
this.cyclic = default;
this.movie = default;
this._pad = default;
}
public NodeImageAnim(int frames, int sfra, int nr, char cyclic, char movie, char[] _pad) {
this.frames = frames;
this.sfra = sfra;
this.nr = nr;
this.cyclic = cyclic;
this.movie = movie;
this._pad = _pad;
}
}
}