56 lines
2.4 KiB
C#
56 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(617, "NodeImageMultiFileSocket", 1400)]
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public class NodeImageMultiFileSocket {
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[DNAFieldAttribute(2, "short", 0, "use_render_format", "short", false, 0)]
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public short use_render_format;
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[DNAFieldAttribute(2, "short", 1, "use_node_format", "short", false, 2)]
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public short use_node_format;
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[DNAFieldAttribute(1, "char", 2, "save_as_render", "char", false, 4)]
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public char save_as_render;
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[DNAArrayAttribute(3, "char", 3, "_pad1[3]", "System.Char[]", 3, 5)]
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public char[] _pad1 = new System.Char[3];
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[DNAArrayAttribute(1024, "char", 4, "path[1024]", "System.Char[]", 1024, 8)]
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public char[] path = new System.Char[1024];
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[DNAFieldAttribute(336, "ImageFormatData", 5, "format", "ImageFormatData", false, 1032)]
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public ImageFormatData format;
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[DNAArrayAttribute(30, "char", 6, "layer[30]", "System.Char[]", 30, 1368)]
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public char[] layer = new System.Char[30];
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[DNAArrayAttribute(2, "char", 7, "_pad2[2]", "System.Char[]", 2, 1398)]
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public char[] _pad2 = new System.Char[2];
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public NodeImageMultiFileSocket() {
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this.use_render_format = default;
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this.use_node_format = default;
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this.save_as_render = default;
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this._pad1 = default;
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this.path = default;
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this.format = default;
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this.layer = default;
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this._pad2 = default;
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}
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public NodeImageMultiFileSocket(short use_render_format, short use_node_format, char save_as_render, char[] _pad1, char[] path, ImageFormatData format, char[] layer, char[] _pad2) {
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this.use_render_format = use_render_format;
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this.use_node_format = use_node_format;
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this.save_as_render = save_as_render;
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this._pad1 = _pad1;
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this.path = path;
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this.format = format;
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this.layer = layer;
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this._pad2 = _pad2;
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}
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}
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}
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