Files
BlenderSharp/BlendFile/DNA/NodePlaneTrackDeformData.cs
2025-03-11 19:12:04 +01:00

48 lines
2.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(660, "NodePlaneTrackDeformData", 136)]
public class NodePlaneTrackDeformData {
[DNAArrayAttribute(64, "char", 0, "tracking_object[64]", "System.Char[]", 64, 0)]
public char[] tracking_object = new System.Char[64];
[DNAArrayAttribute(64, "char", 1, "plane_track_name[64]", "System.Char[]", 64, 64)]
public char[] plane_track_name = new System.Char[64];
[DNAFieldAttribute(1, "char", 2, "flag", "char", false, 128)]
public char flag;
[DNAFieldAttribute(1, "char", 3, "motion_blur_samples", "char", false, 129)]
public char motion_blur_samples;
[DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, 130)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "float", 5, "motion_blur_shutter", "float", false, 132)]
public float motion_blur_shutter;
public NodePlaneTrackDeformData() {
this.tracking_object = default;
this.plane_track_name = default;
this.flag = default;
this.motion_blur_samples = default;
this._pad = default;
this.motion_blur_shutter = default;
}
public NodePlaneTrackDeformData(char[] tracking_object, char[] plane_track_name, char flag, char motion_blur_samples, char[] _pad, float motion_blur_shutter) {
this.tracking_object = tracking_object;
this.plane_track_name = plane_track_name;
this.flag = flag;
this.motion_blur_samples = motion_blur_samples;
this._pad = _pad;
this.motion_blur_shutter = motion_blur_shutter;
}
}
}