Files
BlenderSharp/BlendFile/DNA/NodeTexNoise.cs
2025-03-11 19:12:04 +01:00

44 lines
1.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(644, "NodeTexNoise", 968)]
public class NodeTexNoise {
[DNAFieldAttribute(960, "NodeTexBase", 0, "base", "NodeTexBase", false, 0)]
public NodeTexBase @base;
[DNAFieldAttribute(4, "int", 1, "dimensions", "int", false, 960)]
public int dimensions;
[DNAFieldAttribute(1, "uchar", 2, "type", "uchar", false, 964)]
public byte type;
[DNAFieldAttribute(1, "uchar", 3, "normalize", "uchar", false, 965)]
public byte normalize;
[DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, 966)]
public char[] _pad = new System.Char[2];
public NodeTexNoise() {
this.@base = default;
this.dimensions = default;
this.type = default;
this.normalize = default;
this._pad = default;
}
public NodeTexNoise(NodeTexBase @base, int dimensions, byte type, byte normalize, char[] _pad) {
this.@base = @base;
this.dimensions = dimensions;
this.type = type;
this.normalize = normalize;
this._pad = _pad;
}
}
}