68 lines
2.9 KiB
C#
68 lines
2.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(283, "OutlineGpencilModifierData", 216)]
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public class OutlineGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
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public Object @object;
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
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public Material material;
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[DNAArrayAttribute(64, "char", 3, "layername[64]", "System.Char[]", 64, 120)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 184)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 188)]
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public int flag;
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[DNAFieldAttribute(4, "int", 6, "thickness", "int", false, 192)]
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public int thickness;
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[DNAFieldAttribute(4, "float", 7, "sample_length", "float", false, 196)]
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public float sample_length;
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[DNAFieldAttribute(4, "int", 8, "subdiv", "int", false, 200)]
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public int subdiv;
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[DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 204)]
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public int layer_pass;
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[DNAFieldAttribute(8, "Material", 10, "*outline_material", "Material", true, 208)]
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public Material outline_material;
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public OutlineGpencilModifierData() {
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this.modifier = default;
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this.@object = default;
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this.material = default;
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this.layername = default;
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this.pass_index = default;
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this.flag = default;
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this.thickness = default;
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this.sample_length = default;
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this.subdiv = default;
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this.layer_pass = default;
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this.outline_material = default;
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}
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public OutlineGpencilModifierData(GpencilModifierData modifier, Object @object, Material material, char[] layername, int pass_index, int flag, int thickness, float sample_length, int subdiv, int layer_pass, Material outline_material) {
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this.modifier = modifier;
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this.@object = @object;
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this.material = material;
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this.layername = layername;
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this.pass_index = pass_index;
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this.flag = flag;
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this.thickness = thickness;
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this.sample_length = sample_length;
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this.subdiv = subdiv;
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this.layer_pass = layer_pass;
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this.outline_material = outline_material;
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}
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}
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}
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