Files
BlenderSharp/BlendFile/DNA/ParticleInstanceModifierData.cs
2025-03-11 19:12:04 +01:00

84 lines
3.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(478, "ParticleInstanceModifierData", 304)]
public class ParticleInstanceModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*ob", "Object", true, 120)]
public Object ob;
[DNAFieldAttribute(2, "short", 2, "psys", "short", false, 128)]
public short psys;
[DNAFieldAttribute(2, "short", 3, "flag", "short", false, 130)]
public short flag;
[DNAFieldAttribute(2, "short", 4, "axis", "short", false, 132)]
public short axis;
[DNAFieldAttribute(2, "short", 5, "space", "short", false, 134)]
public short space;
[DNAFieldAttribute(4, "float", 6, "position", "float", false, 136)]
public float position;
[DNAFieldAttribute(4, "float", 7, "random_position", "float", false, 140)]
public float random_position;
[DNAFieldAttribute(4, "float", 8, "rotation", "float", false, 144)]
public float rotation;
[DNAFieldAttribute(4, "float", 9, "random_rotation", "float", false, 148)]
public float random_rotation;
[DNAFieldAttribute(4, "float", 10, "particle_amount", "float", false, 152)]
public float particle_amount;
[DNAFieldAttribute(4, "float", 11, "particle_offset", "float", false, 156)]
public float particle_offset;
[DNAArrayAttribute(68, "char", 12, "index_layer_name[68]", "System.Char[]", 68, 160)]
public char[] index_layer_name = new System.Char[68];
[DNAArrayAttribute(68, "char", 13, "value_layer_name[68]", "System.Char[]", 68, 228)]
public char[] value_layer_name = new System.Char[68];
[DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 296)]
public object _pad1;
public ParticleInstanceModifierData() {
this.modifier = default;
this.ob = default;
this.psys = default;
this.flag = default;
this.axis = default;
this.space = default;
this.position = default;
this.random_position = default;
this.rotation = default;
this.random_rotation = default;
this.particle_amount = default;
this.particle_offset = default;
this.index_layer_name = default;
this.value_layer_name = default;
this._pad1 = default;
}
public ParticleInstanceModifierData(ModifierData modifier, Object ob, short psys, short flag, short axis, short space, float position, float random_position, float rotation, float random_rotation, float particle_amount, float particle_offset, char[] index_layer_name, char[] value_layer_name, object _pad1) {
this.modifier = modifier;
this.ob = ob;
this.psys = psys;
this.flag = flag;
this.axis = axis;
this.space = space;
this.position = position;
this.random_position = random_position;
this.rotation = rotation;
this.random_rotation = random_rotation;
this.particle_amount = particle_amount;
this.particle_offset = particle_offset;
this.index_layer_name = index_layer_name;
this.value_layer_name = value_layer_name;
this._pad1 = _pad1;
}
}
}