76 lines
3.3 KiB
C#
76 lines
3.3 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(293, "SimplifyGpencilModifierData", 272)]
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public class SimplifyGpencilModifierData {
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, 112)]
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public char[] layername = new System.Char[64];
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[DNAArrayAttribute(64, "char", 3, "materialname[64]", "System.Char[]", 64, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
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public int pass_index;
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
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public int flag;
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[DNAFieldAttribute(4, "float", 6, "factor", "float", false, 248)]
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public float factor;
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[DNAFieldAttribute(2, "short", 7, "mode", "short", false, 252)]
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public short mode;
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[DNAFieldAttribute(2, "short", 8, "step", "short", false, 254)]
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public short step;
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[DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 256)]
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public int layer_pass;
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[DNAFieldAttribute(4, "float", 10, "length", "float", false, 260)]
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public float length;
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[DNAFieldAttribute(4, "float", 11, "sharp_threshold", "float", false, 264)]
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public float sharp_threshold;
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[DNAFieldAttribute(4, "float", 12, "distance", "float", false, 268)]
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public float distance;
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public SimplifyGpencilModifierData() {
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this.modifier = default;
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this.material = default;
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this.layername = default;
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this.materialname = default;
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this.pass_index = default;
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this.flag = default;
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this.factor = default;
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this.mode = default;
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this.step = default;
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this.layer_pass = default;
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this.length = default;
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this.sharp_threshold = default;
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this.distance = default;
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}
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public SimplifyGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) {
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this.modifier = modifier;
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this.material = material;
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this.layername = layername;
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this.materialname = materialname;
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this.pass_index = pass_index;
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this.flag = flag;
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this.factor = factor;
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this.mode = mode;
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this.step = step;
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this.layer_pass = layer_pass;
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this.length = length;
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this.sharp_threshold = sharp_threshold;
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this.distance = distance;
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}
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}
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}
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