Files
BlenderSharp/BlendFile/DNA/VolumeToMeshModifierData.cs
2025-03-11 19:12:04 +01:00

64 lines
2.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(524, "VolumeToMeshModifierData", 224)]
public class VolumeToMeshModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(4, "float", 2, "threshold", "float", false, 128)]
public float threshold;
[DNAFieldAttribute(4, "float", 3, "adaptivity", "float", false, 132)]
public float adaptivity;
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 136)]
public int flag;
[DNAFieldAttribute(4, "int", 5, "resolution_mode", "int", false, 140)]
public int resolution_mode;
[DNAFieldAttribute(4, "float", 6, "voxel_size", "float", false, 144)]
public float voxel_size;
[DNAFieldAttribute(4, "int", 7, "voxel_amount", "int", false, 148)]
public int voxel_amount;
[DNAArrayAttribute(64, "char", 8, "grid_name[64]", "System.Char[]", 64, 152)]
public char[] grid_name = new System.Char[64];
[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 216)]
public object _pad1;
public VolumeToMeshModifierData() {
this.modifier = default;
this.@object = default;
this.threshold = default;
this.adaptivity = default;
this.flag = default;
this.resolution_mode = default;
this.voxel_size = default;
this.voxel_amount = default;
this.grid_name = default;
this._pad1 = default;
}
public VolumeToMeshModifierData(ModifierData modifier, Object @object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object _pad1) {
this.modifier = modifier;
this.@object = @object;
this.threshold = threshold;
this.adaptivity = adaptivity;
this.flag = flag;
this.resolution_mode = resolution_mode;
this.voxel_size = voxel_size;
this.voxel_amount = voxel_amount;
this.grid_name = grid_name;
this._pad1 = _pad1;
}
}
}