Files
BlenderSharp/BlendFile/DNA/Base.cs
2025-03-11 19:12:04 +01:00

68 lines
2.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(340, "Base", 48)]
public class Base {
[DNAFieldAttribute(8, "Base", 0, "*next", "Base", true, 0)]
public Base next;
[DNAFieldAttribute(8, "Base", 1, "*prev", "Base", true, 8)]
public Base prev;
[DNAFieldAttribute(8, "Object", 2, "*object", "Object", true, 16)]
public Object @object;
[DNAFieldAttribute(8, "Base", 3, "*base_orig", "Base", true, 24)]
public Base base_orig;
[DNAFieldAttribute(4, "int", 4, "lay", "int", false, 32)]
public int lay;
[DNAFieldAttribute(2, "short", 5, "flag", "short", false, 36)]
public short flag;
[DNAFieldAttribute(2, "short", 6, "flag_from_collection", "short", false, 38)]
public short flag_from_collection;
[DNAFieldAttribute(2, "short", 7, "flag_legacy", "short", false, 40)]
public short flag_legacy;
[DNAFieldAttribute(2, "short", 8, "local_view_bits", "short", false, 42)]
public short local_view_bits;
[DNAFieldAttribute(2, "short", 9, "local_collections_bits", "short", false, 44)]
public short local_collections_bits;
[DNAArrayAttribute(2, "char", 10, "_pad1[2]", "System.Char[]", 2, 46)]
public char[] _pad1 = new System.Char[2];
public Base() {
this.next = default;
this.prev = default;
this.@object = default;
this.base_orig = default;
this.lay = default;
this.flag = default;
this.flag_from_collection = default;
this.flag_legacy = default;
this.local_view_bits = default;
this.local_collections_bits = default;
this._pad1 = default;
}
public Base(Base next, Base prev, Object @object, Base base_orig, int lay, short flag, short flag_from_collection, short flag_legacy, short local_view_bits, short local_collections_bits, char[] _pad1) {
this.next = next;
this.prev = prev;
this.@object = @object;
this.base_orig = base_orig;
this.lay = lay;
this.flag = flag;
this.flag_from_collection = flag_from_collection;
this.flag_legacy = flag_legacy;
this.local_view_bits = local_view_bits;
this.local_collections_bits = local_collections_bits;
this._pad1 = _pad1;
}
}
}