60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(105, "BoneCollection", 120)]
|
|
public class BoneCollection {
|
|
[DNAFieldAttribute(8, "BoneCollection", 0, "*next", "BoneCollection", true, 0)]
|
|
public BoneCollection next;
|
|
[DNAFieldAttribute(8, "BoneCollection", 1, "*prev", "BoneCollection", true, 8)]
|
|
public BoneCollection prev;
|
|
[DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)]
|
|
public char[] name = new System.Char[64];
|
|
[DNAFieldAttribute(16, "ListBase", 3, "bones", "ListBase", false, 80)]
|
|
public ListBase bones;
|
|
[DNAFieldAttribute(1, "uchar", 4, "flags", "uchar", false, 96)]
|
|
public byte flags;
|
|
[DNAArrayAttribute(7, "uchar", 5, "_pad0[7]", "System.Byte[]", 7, 97)]
|
|
public byte[] _pad0 = new System.Byte[7];
|
|
[DNAFieldAttribute(4, "int", 6, "child_index", "int", false, 104)]
|
|
public int child_index;
|
|
[DNAFieldAttribute(4, "int", 7, "child_count", "int", false, 108)]
|
|
public int child_count;
|
|
[DNAFieldAttribute(8, "IDProperty", 8, "*prop", "IDProperty", true, 112)]
|
|
public IDProperty prop;
|
|
public BoneCollection() {
|
|
this.next = default;
|
|
this.prev = default;
|
|
this.name = default;
|
|
this.bones = default;
|
|
this.flags = default;
|
|
this._pad0 = default;
|
|
this.child_index = default;
|
|
this.child_count = default;
|
|
this.prop = default;
|
|
}
|
|
public BoneCollection(BoneCollection next, BoneCollection prev, char[] name, ListBase bones, byte flags, byte[] _pad0, int child_index, int child_count, IDProperty prop) {
|
|
this.next = next;
|
|
this.prev = prev;
|
|
this.name = name;
|
|
this.bones = bones;
|
|
this.flags = flags;
|
|
this._pad0 = _pad0;
|
|
this.child_index = child_index;
|
|
this.child_count = child_count;
|
|
this.prop = prop;
|
|
}
|
|
}
|
|
}
|