Files
BlenderSharp/BlendFile/DNA/ExplodeModifierData.cs
2025-03-11 19:12:04 +01:00

56 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(479, "ExplodeModifierData", 216)]
public class ExplodeModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "int", 1, "*facepa", "int", true, 120)]
public int facepa;
[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 128)]
public short flag;
[DNAFieldAttribute(2, "short", 3, "vgroup", "short", false, 130)]
public short vgroup;
[DNAFieldAttribute(4, "float", 4, "protect", "float", false, 132)]
public float protect;
[DNAArrayAttribute(68, "char", 5, "uvname[68]", "System.Char[]", 68, 136)]
public char[] uvname = new System.Char[68];
[DNAArrayAttribute(4, "char", 6, "_pad1[4]", "System.Char[]", 4, 204)]
public char[] _pad1 = new System.Char[4];
[DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 208)]
public object _pad2;
public ExplodeModifierData() {
this.modifier = default;
this.facepa = default;
this.flag = default;
this.vgroup = default;
this.protect = default;
this.uvname = default;
this._pad1 = default;
this._pad2 = default;
}
public ExplodeModifierData(ModifierData modifier, int facepa, short flag, short vgroup, float protect, char[] uvname, char[] _pad1, object _pad2) {
this.modifier = modifier;
this.facepa = facepa;
this.flag = flag;
this.vgroup = vgroup;
this.protect = protect;
this.uvname = uvname;
this._pad1 = _pad1;
this._pad2 = _pad2;
}
}
}