Files
BlenderSharp/BlendFile/DNA/GreasePencilNoiseModifierData.cs
2025-03-11 19:12:04 +01:00

80 lines
3.5 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(532, "GreasePencilNoiseModifierData", 336)]
public class GreasePencilNoiseModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
public int flag;
[DNAFieldAttribute(4, "float", 3, "factor", "float", false, 292)]
public float factor;
[DNAFieldAttribute(4, "float", 4, "factor_strength", "float", false, 296)]
public float factor_strength;
[DNAFieldAttribute(4, "float", 5, "factor_thickness", "float", false, 300)]
public float factor_thickness;
[DNAFieldAttribute(4, "float", 6, "factor_uvs", "float", false, 304)]
public float factor_uvs;
[DNAFieldAttribute(4, "float", 7, "noise_scale", "float", false, 308)]
public float noise_scale;
[DNAFieldAttribute(4, "float", 8, "noise_offset", "float", false, 312)]
public float noise_offset;
[DNAFieldAttribute(2, "short", 9, "noise_mode", "short", false, 316)]
public short noise_mode;
[DNAArrayAttribute(2, "char", 10, "_pad[2]", "System.Char[]", 2, 318)]
public char[] _pad = new System.Char[2];
[DNAFieldAttribute(4, "int", 11, "step", "int", false, 320)]
public int step;
[DNAFieldAttribute(4, "int", 12, "seed", "int", false, 324)]
public int seed;
[DNAFieldAttribute(8, "void", 13, "*_pad1", "void", true, 328)]
public object _pad1;
public GreasePencilNoiseModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.factor = default;
this.factor_strength = default;
this.factor_thickness = default;
this.factor_uvs = default;
this.noise_scale = default;
this.noise_offset = default;
this.noise_mode = default;
this._pad = default;
this.step = default;
this.seed = default;
this._pad1 = default;
}
public GreasePencilNoiseModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, float factor, float factor_strength, float factor_thickness, float factor_uvs, float noise_scale, float noise_offset, short noise_mode, char[] _pad, int step, int seed, object _pad1) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.factor = factor;
this.factor_strength = factor_strength;
this.factor_thickness = factor_thickness;
this.factor_uvs = factor_uvs;
this.noise_scale = noise_scale;
this.noise_offset = noise_offset;
this.noise_mode = noise_mode;
this._pad = _pad;
this.step = step;
this.seed = seed;
this._pad1 = _pad1;
}
}
}