Files
BlenderSharp/BlendFile/DNA/GreasePencilOpacityModifierData.cs
2025-03-11 19:12:04 +01:00

56 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(526, "GreasePencilOpacityModifierData", 312)]
public class GreasePencilOpacityModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
public int flag;
[DNAFieldAttribute(1, "char", 3, "color_mode", "char", false, 292)]
public char color_mode;
[DNAArrayAttribute(3, "char", 4, "_pad1[3]", "System.Char[]", 3, 293)]
public char[] _pad1 = new System.Char[3];
[DNAFieldAttribute(4, "float", 5, "color_factor", "float", false, 296)]
public float color_factor;
[DNAFieldAttribute(4, "float", 6, "hardness_factor", "float", false, 300)]
public float hardness_factor;
[DNAFieldAttribute(8, "void", 7, "*_pad2", "void", true, 304)]
public object _pad2;
public GreasePencilOpacityModifierData() {
this.modifier = default;
this.influence = default;
this.flag = default;
this.color_mode = default;
this._pad1 = default;
this.color_factor = default;
this.hardness_factor = default;
this._pad2 = default;
}
public GreasePencilOpacityModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, char color_mode, char[] _pad1, float color_factor, float hardness_factor, object _pad2) {
this.modifier = modifier;
this.influence = influence;
this.flag = flag;
this.color_mode = color_mode;
this._pad1 = _pad1;
this.color_factor = color_factor;
this.hardness_factor = hardness_factor;
this._pad2 = _pad2;
}
}
}