64 lines
2.7 KiB
C#
64 lines
2.7 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(547, "GreasePencilTimeModifierData", 320)]
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public class GreasePencilTimeModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 288)]
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public int flag;
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[DNAFieldAttribute(4, "int", 3, "offset", "int", false, 292)]
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public int offset;
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[DNAFieldAttribute(4, "float", 4, "frame_scale", "float", false, 296)]
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public float frame_scale;
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[DNAFieldAttribute(4, "int", 5, "mode", "int", false, 300)]
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public int mode;
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[DNAFieldAttribute(4, "int", 6, "sfra", "int", false, 304)]
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public int sfra;
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[DNAFieldAttribute(4, "int", 7, "efra", "int", false, 308)]
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public int efra;
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[DNAFieldAttribute(4, "int", 9, "segments_num", "int", false, 312)]
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public int segments_num;
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[DNAFieldAttribute(4, "int", 10, "segment_active_index", "int", false, 316)]
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public int segment_active_index;
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public GreasePencilTimeModifierData() {
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this.modifier = default;
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this.influence = default;
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this.flag = default;
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this.offset = default;
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this.frame_scale = default;
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this.mode = default;
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this.sfra = default;
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this.efra = default;
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this.segments_num = default;
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this.segment_active_index = default;
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}
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public GreasePencilTimeModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int flag, int offset, float frame_scale, int mode, int sfra, int efra, int segments_num, int segment_active_index) {
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this.modifier = modifier;
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this.influence = influence;
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this.flag = flag;
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this.offset = offset;
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this.frame_scale = frame_scale;
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this.mode = mode;
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this.sfra = sfra;
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this.efra = efra;
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this.segments_num = segments_num;
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this.segment_active_index = segment_active_index;
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}
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}
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}
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