84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(462, "HookModifierData", 376)]
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public class HookModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAArrayAttribute(64, "char", 2, "subtarget[64]", "System.Char[]", 64, 128)]
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public char[] subtarget = new System.Char[64];
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[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 192)]
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public char flag;
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[DNAFieldAttribute(1, "char", 4, "falloff_type", "char", false, 193)]
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public char falloff_type;
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[DNAArrayAttribute(6, "char", 5, "_pad[6]", "System.Char[]", 6, 194)]
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public char[] _pad = new System.Char[6];
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[DNAArrayAttribute(64, "float", 6, "parentinv[4][4]", "System.Single[,]", 8, 200)]
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public float[,] parentinv = new System.Single[4,4];
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[DNAArrayAttribute(12, "float", 7, "cent[3]", "System.Single[]", 3, 264)]
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public float[] cent = new System.Single[3];
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[DNAFieldAttribute(4, "float", 8, "falloff", "float", false, 276)]
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public float falloff;
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[DNAFieldAttribute(8, "CurveMapping", 9, "*curfalloff", "CurveMapping", true, 280)]
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public CurveMapping curfalloff;
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[DNAFieldAttribute(8, "int", 10, "*indexar", "int", true, 288)]
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public int indexar;
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[DNAFieldAttribute(4, "int", 11, "totindex", "int", false, 296)]
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public int totindex;
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[DNAFieldAttribute(4, "float", 12, "force", "float", false, 300)]
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public float force;
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[DNAArrayAttribute(64, "char", 13, "name[64]", "System.Char[]", 64, 304)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 368)]
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public object _pad1;
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public HookModifierData() {
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this.modifier = default;
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this.@object = default;
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this.subtarget = default;
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this.flag = default;
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this.falloff_type = default;
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this._pad = default;
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this.parentinv = default;
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this.cent = default;
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this.falloff = default;
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this.curfalloff = default;
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this.indexar = default;
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this.totindex = default;
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this.force = default;
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this.name = default;
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this._pad1 = default;
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}
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public HookModifierData(ModifierData modifier, Object @object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping curfalloff, int indexar, int totindex, float force, char[] name, object _pad1) {
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this.modifier = modifier;
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this.@object = @object;
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this.subtarget = subtarget;
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this.flag = flag;
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this.falloff_type = falloff_type;
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this._pad = _pad;
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this.parentinv = parentinv;
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this.cent = cent;
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this.falloff = falloff;
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this.curfalloff = curfalloff;
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this.indexar = indexar;
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this.totindex = totindex;
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this.force = force;
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this.name = name;
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this._pad1 = _pad1;
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}
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}
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}
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