84 lines
3.2 KiB
C#
84 lines
3.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(212, "Key", 312)]
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public class Key {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(8, "KeyBlock", 2, "*refkey", "KeyBlock", true, 216)]
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public KeyBlock refkey;
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[DNAArrayAttribute(32, "char", 3, "elemstr[32]", "System.Char[]", 32, 224)]
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public char[] elemstr = new System.Char[32];
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[DNAFieldAttribute(4, "int", 4, "elemsize", "int", false, 256)]
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public int elemsize;
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[DNAArrayAttribute(4, "char", 5, "_pad[4]", "System.Char[]", 4, 260)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "ListBase", 6, "block", "ListBase", false, 264)]
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public ListBase block;
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[DNAFieldAttribute(8, "Ipo", 7, "*ipo", "Ipo", true, 280)]
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public Ipo ipo;
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[DNAFieldAttribute(8, "ID", 8, "*from", "ID", true, 288)]
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public ID from;
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[DNAFieldAttribute(4, "int", 9, "totkey", "int", false, 296)]
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public int totkey;
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[DNAFieldAttribute(2, "short", 10, "flag", "short", false, 300)]
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public short flag;
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[DNAFieldAttribute(1, "char", 11, "type", "char", false, 302)]
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public char type;
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[DNAFieldAttribute(1, "char", 12, "_pad2", "char", false, 303)]
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public char _pad2;
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[DNAFieldAttribute(4, "float", 13, "ctime", "float", false, 304)]
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public float ctime;
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[DNAFieldAttribute(4, "int", 14, "uidgen", "int", false, 308)]
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public int uidgen;
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public Key() {
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this.id = default;
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this.adt = default;
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this.refkey = default;
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this.elemstr = default;
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this.elemsize = default;
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this._pad = default;
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this.block = default;
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this.ipo = default;
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this.from = default;
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this.totkey = default;
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this.flag = default;
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this.type = default;
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this._pad2 = default;
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this.ctime = default;
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this.uidgen = default;
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}
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public Key(ID id, AnimData adt, KeyBlock refkey, char[] elemstr, int elemsize, char[] _pad, ListBase block, Ipo ipo, ID from, int totkey, short flag, char type, char _pad2, float ctime, int uidgen) {
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this.id = id;
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this.adt = adt;
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this.refkey = refkey;
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this.elemstr = elemstr;
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this.elemsize = elemsize;
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this._pad = _pad;
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this.block = block;
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this.ipo = ipo;
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this.from = from;
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this.totkey = totkey;
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this.flag = flag;
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this.type = type;
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this._pad2 = _pad2;
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this.ctime = ctime;
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this.uidgen = uidgen;
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}
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}
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}
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