104 lines
3.9 KiB
C#
104 lines
3.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(608, "NodeBlurData", 40)]
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public class NodeBlurData {
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[DNAFieldAttribute(2, "short", 0, "sizex", "short", false, 0)]
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public short sizex;
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[DNAFieldAttribute(2, "short", 1, "sizey", "short", false, 2)]
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public short sizey;
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[DNAFieldAttribute(2, "short", 2, "samples", "short", false, 4)]
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public short samples;
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[DNAFieldAttribute(2, "short", 3, "maxspeed", "short", false, 6)]
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public short maxspeed;
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[DNAFieldAttribute(2, "short", 4, "minspeed", "short", false, 8)]
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public short minspeed;
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[DNAFieldAttribute(2, "short", 5, "relative", "short", false, 10)]
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public short relative;
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[DNAFieldAttribute(2, "short", 6, "aspect", "short", false, 12)]
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public short aspect;
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[DNAFieldAttribute(2, "short", 7, "curved", "short", false, 14)]
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public short curved;
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[DNAFieldAttribute(4, "float", 8, "fac", "float", false, 16)]
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public float fac;
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[DNAFieldAttribute(4, "float", 9, "percentx", "float", false, 20)]
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public float percentx;
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[DNAFieldAttribute(4, "float", 10, "percenty", "float", false, 24)]
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public float percenty;
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[DNAFieldAttribute(2, "short", 11, "filtertype", "short", false, 28)]
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public short filtertype;
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[DNAFieldAttribute(1, "char", 12, "bokeh", "char", false, 30)]
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public char bokeh;
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[DNAFieldAttribute(1, "char", 13, "gamma", "char", false, 31)]
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public char gamma;
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[DNAFieldAttribute(4, "int", 14, "image_in_width", "int", false, 32)]
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public int image_in_width;
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[DNAFieldAttribute(4, "int", 15, "image_in_height", "int", false, 36)]
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public int image_in_height;
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public NodeBlurData() {
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this.sizex = default;
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this.sizey = default;
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this.samples = default;
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this.maxspeed = default;
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this.minspeed = default;
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this.relative = default;
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this.aspect = default;
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this.curved = default;
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this.fac = default;
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this.percentx = default;
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this.percenty = default;
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this.filtertype = default;
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this.bokeh = default;
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this.gamma = default;
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this.image_in_width = default;
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this.image_in_height = default;
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}
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public NodeBlurData(
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short sizex,
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short sizey,
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short samples,
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short maxspeed,
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short minspeed,
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short relative,
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short aspect,
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short curved,
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float fac,
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float percentx,
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float percenty,
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short filtertype,
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char bokeh,
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char gamma,
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int image_in_width,
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int image_in_height) {
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this.sizex = sizex;
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this.sizey = sizey;
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this.samples = samples;
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this.maxspeed = maxspeed;
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this.minspeed = minspeed;
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this.relative = relative;
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this.aspect = aspect;
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this.curved = curved;
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this.fac = fac;
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this.percentx = percentx;
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this.percenty = percenty;
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this.filtertype = filtertype;
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this.bokeh = bokeh;
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this.gamma = gamma;
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this.image_in_width = image_in_width;
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this.image_in_height = image_in_height;
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}
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}
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}
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