Files
BlenderSharp/BlendFile/DNA/NodeShaderAttribute.cs
2025-03-11 19:12:04 +01:00

36 lines
1.2 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(649, "NodeShaderAttribute", 264)]
public class NodeShaderAttribute {
[DNAArrayAttribute(256, "char", 0, "name[256]", "System.Char[]", 256, 0)]
public char[] name = new System.Char[256];
[DNAFieldAttribute(4, "int", 1, "type", "int", false, 256)]
public int type;
[DNAArrayAttribute(4, "char", 2, "_pad[4]", "System.Char[]", 4, 260)]
public char[] _pad = new System.Char[4];
public NodeShaderAttribute() {
this.name = default;
this.type = default;
this._pad = default;
}
public NodeShaderAttribute(char[] name, int type, char[] _pad) {
this.name = name;
this.type = type;
this._pad = _pad;
}
}
}