84 lines
4.2 KiB
C#
84 lines
4.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(807, "Paint", 120)]
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public class Paint {
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[DNAFieldAttribute(8, "Brush", 0, "*brush", "Brush", true, 0)]
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public Brush brush;
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[DNAFieldAttribute(8, "AssetWeakReference", 1, "*brush_asset_reference", "AssetWeakReference", true, 8)]
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public AssetWeakReference brush_asset_reference;
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[DNAFieldAttribute(8, "Brush", 2, "*eraser_brush", "Brush", true, 16)]
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public Brush eraser_brush;
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[DNAFieldAttribute(8, "AssetWeakReference", 3, "*eraser_brush_asset_reference", "AssetWeakReference", true, 24)]
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public AssetWeakReference eraser_brush_asset_reference;
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[DNAFieldAttribute(24, "ToolSystemBrushBindings", 4, "tool_brush_bindings", "ToolSystemBrushBindings", false, 32)]
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public ToolSystemBrushBindings tool_brush_bindings;
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[DNAFieldAttribute(8, "Palette", 5, "*palette", "Palette", true, 56)]
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public Palette palette;
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[DNAFieldAttribute(8, "CurveMapping", 6, "*cavity_curve", "CurveMapping", true, 64)]
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public CurveMapping cavity_curve;
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[DNAFieldAttribute(8, "void", 7, "*paint_cursor", "void", true, 72)]
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public object paint_cursor;
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[DNAArrayAttribute(4, "char", 8, "paint_cursor_col[4]", "System.Char[]", 4, 80)]
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public char[] paint_cursor_col = new System.Char[4];
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[DNAFieldAttribute(4, "int", 9, "flags", "int", false, 84)]
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public int flags;
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[DNAFieldAttribute(4, "int", 10, "num_input_samples", "int", false, 88)]
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public int num_input_samples;
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[DNAFieldAttribute(4, "int", 11, "symmetry_flags", "int", false, 92)]
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public int symmetry_flags;
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[DNAArrayAttribute(12, "float", 12, "tile_offset[3]", "System.Single[]", 3, 96)]
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public float[] tile_offset = new System.Single[3];
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[DNAArrayAttribute(4, "char", 13, "_pad2[4]", "System.Char[]", 4, 108)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "Paint_Runtime", 14, "runtime", "Paint_Runtime", false, 112)]
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public Paint_Runtime runtime;
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public Paint() {
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this.brush = default;
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this.brush_asset_reference = default;
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this.eraser_brush = default;
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this.eraser_brush_asset_reference = default;
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this.tool_brush_bindings = default;
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this.palette = default;
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this.cavity_curve = default;
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this.paint_cursor = default;
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this.paint_cursor_col = default;
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this.flags = default;
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this.num_input_samples = default;
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this.symmetry_flags = default;
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this.tile_offset = default;
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this._pad2 = default;
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this.runtime = default;
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}
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public Paint(Brush brush, AssetWeakReference brush_asset_reference, Brush eraser_brush, AssetWeakReference eraser_brush_asset_reference, ToolSystemBrushBindings tool_brush_bindings, Palette palette, CurveMapping cavity_curve, object paint_cursor, char[] paint_cursor_col, int flags, int num_input_samples, int symmetry_flags, float[] tile_offset, char[] _pad2, Paint_Runtime runtime) {
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this.brush = brush;
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this.brush_asset_reference = brush_asset_reference;
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this.eraser_brush = eraser_brush;
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this.eraser_brush_asset_reference = eraser_brush_asset_reference;
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this.tool_brush_bindings = tool_brush_bindings;
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this.palette = palette;
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this.cavity_curve = cavity_curve;
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this.paint_cursor = paint_cursor;
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this.paint_cursor_col = paint_cursor_col;
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this.flags = flags;
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this.num_input_samples = num_input_samples;
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this.symmetry_flags = symmetry_flags;
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this.tile_offset = tile_offset;
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this._pad2 = _pad2;
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this.runtime = runtime;
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}
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}
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}
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