274 lines
12 KiB
C#
274 lines
12 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(757, "PartDeflect", 232)]
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public class PartDeflect {
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[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
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public int flag;
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[DNAFieldAttribute(2, "short", 1, "deflect", "short", false, 4)]
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public short deflect;
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[DNAFieldAttribute(2, "short", 2, "forcefield", "short", false, 6)]
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public short forcefield;
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[DNAFieldAttribute(2, "short", 3, "falloff", "short", false, 8)]
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public short falloff;
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[DNAFieldAttribute(2, "short", 4, "shape", "short", false, 10)]
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public short shape;
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[DNAFieldAttribute(2, "short", 5, "tex_mode", "short", false, 12)]
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public short tex_mode;
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[DNAFieldAttribute(2, "short", 6, "kink", "short", false, 14)]
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public short kink;
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[DNAFieldAttribute(2, "short", 7, "kink_axis", "short", false, 16)]
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public short kink_axis;
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[DNAFieldAttribute(2, "short", 8, "zdir", "short", false, 18)]
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public short zdir;
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[DNAFieldAttribute(4, "float", 9, "f_strength", "float", false, 20)]
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public float f_strength;
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[DNAFieldAttribute(4, "float", 10, "f_damp", "float", false, 24)]
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public float f_damp;
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[DNAFieldAttribute(4, "float", 11, "f_flow", "float", false, 28)]
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public float f_flow;
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[DNAFieldAttribute(4, "float", 12, "f_wind_factor", "float", false, 32)]
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public float f_wind_factor;
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[DNAArrayAttribute(4, "char", 13, "_pad0[4]", "System.Char[]", 4, 36)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(4, "float", 14, "f_size", "float", false, 40)]
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public float f_size;
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[DNAFieldAttribute(4, "float", 15, "f_power", "float", false, 44)]
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public float f_power;
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[DNAFieldAttribute(4, "float", 16, "maxdist", "float", false, 48)]
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public float maxdist;
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[DNAFieldAttribute(4, "float", 17, "mindist", "float", false, 52)]
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public float mindist;
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[DNAFieldAttribute(4, "float", 18, "f_power_r", "float", false, 56)]
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public float f_power_r;
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[DNAFieldAttribute(4, "float", 19, "maxrad", "float", false, 60)]
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public float maxrad;
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[DNAFieldAttribute(4, "float", 20, "minrad", "float", false, 64)]
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public float minrad;
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[DNAFieldAttribute(4, "float", 21, "pdef_damp", "float", false, 68)]
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public float pdef_damp;
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[DNAFieldAttribute(4, "float", 22, "pdef_rdamp", "float", false, 72)]
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public float pdef_rdamp;
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[DNAFieldAttribute(4, "float", 23, "pdef_perm", "float", false, 76)]
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public float pdef_perm;
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[DNAFieldAttribute(4, "float", 24, "pdef_frict", "float", false, 80)]
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public float pdef_frict;
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[DNAFieldAttribute(4, "float", 25, "pdef_rfrict", "float", false, 84)]
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public float pdef_rfrict;
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[DNAFieldAttribute(4, "float", 26, "pdef_stickness", "float", false, 88)]
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public float pdef_stickness;
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[DNAFieldAttribute(4, "float", 27, "absorption", "float", false, 92)]
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public float absorption;
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[DNAFieldAttribute(4, "float", 28, "pdef_sbdamp", "float", false, 96)]
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public float pdef_sbdamp;
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[DNAFieldAttribute(4, "float", 29, "pdef_sbift", "float", false, 100)]
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public float pdef_sbift;
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[DNAFieldAttribute(4, "float", 30, "pdef_sboft", "float", false, 104)]
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public float pdef_sboft;
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[DNAFieldAttribute(4, "float", 31, "clump_fac", "float", false, 108)]
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public float clump_fac;
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[DNAFieldAttribute(4, "float", 32, "clump_pow", "float", false, 112)]
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public float clump_pow;
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[DNAFieldAttribute(4, "float", 33, "kink_freq", "float", false, 116)]
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public float kink_freq;
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[DNAFieldAttribute(4, "float", 34, "kink_shape", "float", false, 120)]
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public float kink_shape;
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[DNAFieldAttribute(4, "float", 35, "kink_amp", "float", false, 124)]
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public float kink_amp;
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[DNAFieldAttribute(4, "float", 36, "free_end", "float", false, 128)]
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public float free_end;
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[DNAFieldAttribute(4, "float", 37, "tex_nabla", "float", false, 132)]
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public float tex_nabla;
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[DNAFieldAttribute(8, "Tex", 38, "*tex", "Tex", true, 136)]
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public Tex tex;
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[DNAFieldAttribute(4, "float", 39, "f_noise", "float", false, 144)]
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public float f_noise;
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[DNAFieldAttribute(4, "int", 40, "seed", "int", false, 148)]
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public int seed;
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[DNAArrayAttribute(16, "float", 41, "drawvec1[4]", "System.Single[]", 4, 152)]
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public float[] drawvec1 = new System.Single[4];
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[DNAArrayAttribute(16, "float", 42, "drawvec2[4]", "System.Single[]", 4, 168)]
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public float[] drawvec2 = new System.Single[4];
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[DNAArrayAttribute(12, "float", 43, "drawvec_falloff_min[3]", "System.Single[]", 3, 184)]
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public float[] drawvec_falloff_min = new System.Single[3];
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[DNAArrayAttribute(4, "char", 44, "_pad1[4]", "System.Char[]", 4, 196)]
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public char[] _pad1 = new System.Char[4];
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[DNAArrayAttribute(12, "float", 45, "drawvec_falloff_max[3]", "System.Single[]", 3, 200)]
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public float[] drawvec_falloff_max = new System.Single[3];
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[DNAArrayAttribute(4, "char", 46, "_pad2[4]", "System.Char[]", 4, 212)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "Object", 47, "*f_source", "Object", true, 216)]
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public Object f_source;
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[DNAFieldAttribute(4, "float", 48, "pdef_cfrict", "float", false, 224)]
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public float pdef_cfrict;
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[DNAArrayAttribute(4, "char", 49, "_pad[4]", "System.Char[]", 4, 228)]
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public char[] _pad = new System.Char[4];
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public PartDeflect() {
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this.flag = default;
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this.deflect = default;
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this.forcefield = default;
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this.falloff = default;
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this.shape = default;
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this.tex_mode = default;
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this.kink = default;
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this.kink_axis = default;
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this.zdir = default;
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this.f_strength = default;
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this.f_damp = default;
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this.f_flow = default;
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this.f_wind_factor = default;
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this._pad0 = default;
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this.f_size = default;
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this.f_power = default;
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this.maxdist = default;
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this.mindist = default;
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this.f_power_r = default;
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this.maxrad = default;
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this.minrad = default;
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this.pdef_damp = default;
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this.pdef_rdamp = default;
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this.pdef_perm = default;
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this.pdef_frict = default;
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this.pdef_rfrict = default;
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this.pdef_stickness = default;
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this.absorption = default;
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this.pdef_sbdamp = default;
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this.pdef_sbift = default;
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this.pdef_sboft = default;
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this.clump_fac = default;
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this.clump_pow = default;
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this.kink_freq = default;
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this.kink_shape = default;
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this.kink_amp = default;
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this.free_end = default;
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this.tex_nabla = default;
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this.tex = default;
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this.f_noise = default;
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this.seed = default;
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this.drawvec1 = default;
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this.drawvec2 = default;
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this.drawvec_falloff_min = default;
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this._pad1 = default;
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this.drawvec_falloff_max = default;
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this._pad2 = default;
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this.f_source = default;
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this.pdef_cfrict = default;
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this._pad = default;
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}
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public PartDeflect(
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int flag,
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short deflect,
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short forcefield,
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short falloff,
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short shape,
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short tex_mode,
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short kink,
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short kink_axis,
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short zdir,
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float f_strength,
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float f_damp,
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float f_flow,
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float f_wind_factor,
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char[] _pad0,
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float f_size,
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float f_power,
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float maxdist,
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float mindist,
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float f_power_r,
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float maxrad,
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float minrad,
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float pdef_damp,
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float pdef_rdamp,
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float pdef_perm,
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float pdef_frict,
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float pdef_rfrict,
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float pdef_stickness,
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float absorption,
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float pdef_sbdamp,
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float pdef_sbift,
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float pdef_sboft,
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float clump_fac,
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float clump_pow,
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float kink_freq,
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float kink_shape,
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float kink_amp,
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float free_end,
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float tex_nabla,
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Tex tex,
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float f_noise,
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int seed,
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float[] drawvec1,
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float[] drawvec2,
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float[] drawvec_falloff_min,
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char[] _pad1,
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float[] drawvec_falloff_max,
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char[] _pad2,
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Object f_source,
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float pdef_cfrict,
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char[] _pad) {
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this.flag = flag;
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this.deflect = deflect;
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this.forcefield = forcefield;
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this.falloff = falloff;
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this.shape = shape;
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this.tex_mode = tex_mode;
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this.kink = kink;
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this.kink_axis = kink_axis;
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this.zdir = zdir;
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this.f_strength = f_strength;
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this.f_damp = f_damp;
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this.f_flow = f_flow;
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this.f_wind_factor = f_wind_factor;
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this._pad0 = _pad0;
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this.f_size = f_size;
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this.f_power = f_power;
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this.maxdist = maxdist;
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this.mindist = mindist;
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this.f_power_r = f_power_r;
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this.maxrad = maxrad;
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this.minrad = minrad;
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this.pdef_damp = pdef_damp;
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this.pdef_rdamp = pdef_rdamp;
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this.pdef_perm = pdef_perm;
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this.pdef_frict = pdef_frict;
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this.pdef_rfrict = pdef_rfrict;
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this.pdef_stickness = pdef_stickness;
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this.absorption = absorption;
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this.pdef_sbdamp = pdef_sbdamp;
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this.pdef_sbift = pdef_sbift;
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this.pdef_sboft = pdef_sboft;
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this.clump_fac = clump_fac;
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this.clump_pow = clump_pow;
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this.kink_freq = kink_freq;
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this.kink_shape = kink_shape;
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this.kink_amp = kink_amp;
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this.free_end = free_end;
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this.tex_nabla = tex_nabla;
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this.tex = tex;
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this.f_noise = f_noise;
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this.seed = seed;
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this.drawvec1 = drawvec1;
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this.drawvec2 = drawvec2;
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this.drawvec_falloff_min = drawvec_falloff_min;
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this._pad1 = _pad1;
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this.drawvec_falloff_max = drawvec_falloff_max;
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this._pad2 = _pad2;
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this.f_source = f_source;
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this.pdef_cfrict = pdef_cfrict;
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this._pad = _pad;
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}
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}
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}
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