Files
BlenderSharp/BlendFile/DNA/PointCloud.cs
2025-03-11 19:12:04 +01:00

72 lines
2.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(792, "PointCloud", 512)]
public class PointCloud {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 216)]
public int flag;
[DNAFieldAttribute(4, "int", 3, "totpoint", "int", false, 220)]
public int totpoint;
[DNAFieldAttribute(248, "CustomData", 4, "pdata", "CustomData", false, 224)]
public CustomData pdata;
[DNAFieldAttribute(4, "int", 5, "attributes_active_index", "int", false, 472)]
public int attributes_active_index;
[DNAFieldAttribute(4, "int", 6, "_pad4", "int", false, 476)]
public int _pad4;
[DNAFieldAttribute(8, "Material", 7, "**mat", "Material", true, 480)]
public Material mat;
[DNAFieldAttribute(2, "short", 8, "totcol", "short", false, 488)]
public short totcol;
[DNAArrayAttribute(6, "short", 9, "_pad3[3]", "System.Int16[]", 3, 490)]
public short[] _pad3 = new System.Int16[3];
[DNAFieldAttribute(8, "PointCloudRuntimeHandle", 10, "*runtime", "PointCloudRuntimeHandle", true, 496)]
public PointCloudRuntimeHandle runtime;
[DNAFieldAttribute(8, "void", 11, "*batch_cache", "void", true, 504)]
public object batch_cache;
public PointCloud() {
this.id = default;
this.adt = default;
this.flag = default;
this.totpoint = default;
this.pdata = default;
this.attributes_active_index = default;
this._pad4 = default;
this.mat = default;
this.totcol = default;
this._pad3 = default;
this.runtime = default;
this.batch_cache = default;
}
public PointCloud(ID id, AnimData adt, int flag, int totpoint, CustomData pdata, int attributes_active_index, int _pad4, Material mat, short totcol, short[] _pad3, PointCloudRuntimeHandle runtime, object batch_cache) {
this.id = id;
this.adt = adt;
this.flag = flag;
this.totpoint = totpoint;
this.pdata = pdata;
this.attributes_active_index = attributes_active_index;
this._pad4 = _pad4;
this.mat = mat;
this.totcol = totcol;
this._pad3 = _pad3;
this.runtime = runtime;
this.batch_cache = batch_cache;
}
}
}