Files
BlenderSharp/BlendFile/DNA/SpreadsheetColumn.cs
2025-03-11 19:12:04 +01:00

48 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(966, "SpreadsheetColumn", 40)]
public class SpreadsheetColumn {
[DNAFieldAttribute(8, "SpreadsheetColumn", 0, "*next", "SpreadsheetColumn", true, 0)]
public SpreadsheetColumn next;
[DNAFieldAttribute(8, "SpreadsheetColumn", 1, "*prev", "SpreadsheetColumn", true, 8)]
public SpreadsheetColumn prev;
[DNAFieldAttribute(8, "SpreadsheetColumnID", 2, "*id", "SpreadsheetColumnID", true, 16)]
public SpreadsheetColumnID id;
[DNAFieldAttribute(1, "uchar", 3, "data_type", "uchar", false, 24)]
public byte data_type;
[DNAArrayAttribute(7, "char", 4, "_pad0[7]", "System.Char[]", 7, 25)]
public char[] _pad0 = new System.Char[7];
[DNAFieldAttribute(8, "char", 5, "*display_name", "char", true, 32)]
public char display_name;
public SpreadsheetColumn() {
this.next = default;
this.prev = default;
this.id = default;
this.data_type = default;
this._pad0 = default;
this.display_name = default;
}
public SpreadsheetColumn(SpreadsheetColumn next, SpreadsheetColumn prev, SpreadsheetColumnID id, byte data_type, char[] _pad0, char display_name) {
this.next = next;
this.prev = prev;
this.id = id;
this.data_type = data_type;
this._pad0 = _pad0;
this.display_name = display_name;
}
}
}