84 lines
3.6 KiB
C#
84 lines
3.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(512, "SurfaceDeformModifierData", 312)]
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public class SurfaceDeformModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(8, "Depsgraph", 1, "*depsgraph", "Depsgraph", true, 120)]
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public Depsgraph depsgraph;
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[DNAFieldAttribute(8, "Object", 2, "*target", "Object", true, 128)]
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public Object target;
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[DNAFieldAttribute(8, "SDefVert", 3, "*verts", "SDefVert", true, 136)]
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public SDefVert verts;
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[DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 144)]
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public object _pad1;
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[DNAFieldAttribute(4, "float", 5, "falloff", "float", false, 152)]
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public float falloff;
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[DNAFieldAttribute(4, "int", 6, "num_mesh_verts", "int", false, 156)]
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public int num_mesh_verts;
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[DNAFieldAttribute(4, "int", 7, "numverts", "int", false, 160)]
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public int numverts;
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[DNAFieldAttribute(4, "int", 8, "target_verts_num", "int", false, 164)]
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public int target_verts_num;
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[DNAFieldAttribute(4, "int", 9, "numpoly", "int", false, 168)]
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public int numpoly;
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[DNAFieldAttribute(4, "int", 10, "flags", "int", false, 172)]
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public int flags;
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[DNAArrayAttribute(64, "float", 11, "mat[4][4]", "System.Single[,]", 8, 176)]
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public float[,] mat = new System.Single[4,4];
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[DNAFieldAttribute(4, "float", 12, "strength", "float", false, 240)]
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public float strength;
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[DNAArrayAttribute(64, "char", 13, "defgrp_name[64]", "System.Char[]", 64, 244)]
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public char[] defgrp_name = new System.Char[64];
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[DNAFieldAttribute(4, "int", 14, "_pad2", "int", false, 308)]
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public int _pad2;
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public SurfaceDeformModifierData() {
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this.modifier = default;
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this.depsgraph = default;
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this.target = default;
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this.verts = default;
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this._pad1 = default;
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this.falloff = default;
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this.num_mesh_verts = default;
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this.numverts = default;
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this.target_verts_num = default;
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this.numpoly = default;
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this.flags = default;
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this.mat = default;
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this.strength = default;
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this.defgrp_name = default;
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this._pad2 = default;
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}
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public SurfaceDeformModifierData(ModifierData modifier, Depsgraph depsgraph, Object target, SDefVert verts, object _pad1, float falloff, int num_mesh_verts, int numverts, int target_verts_num, int numpoly, int flags, float[,] mat, float strength, char[] defgrp_name, int _pad2) {
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this.modifier = modifier;
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this.depsgraph = depsgraph;
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this.target = target;
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this.verts = verts;
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this._pad1 = _pad1;
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this.falloff = falloff;
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this.num_mesh_verts = num_mesh_verts;
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this.numverts = numverts;
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this.target_verts_num = target_verts_num;
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this.numpoly = numpoly;
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this.flags = flags;
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this.mat = mat;
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this.strength = strength;
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this.defgrp_name = defgrp_name;
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this._pad2 = _pad2;
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}
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}
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}
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