Files
BlenderSharp/BlendFile/DNA/TexMapping.cs
2025-03-11 19:12:04 +01:00

76 lines
3.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(635, "TexMapping", 144)]
public class TexMapping {
[DNAArrayAttribute(12, "float", 0, "loc[3]", "System.Single[]", 3, 0)]
public float[] loc = new System.Single[3];
[DNAArrayAttribute(12, "float", 1, "rot[3]", "System.Single[]", 3, 12)]
public float[] rot = new System.Single[3];
[DNAArrayAttribute(12, "float", 2, "size[3]", "System.Single[]", 3, 24)]
public float[] size = new System.Single[3];
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 36)]
public int flag;
[DNAFieldAttribute(1, "char", 4, "projx", "char", false, 40)]
public char projx;
[DNAFieldAttribute(1, "char", 5, "projy", "char", false, 41)]
public char projy;
[DNAFieldAttribute(1, "char", 6, "projz", "char", false, 42)]
public char projz;
[DNAFieldAttribute(1, "char", 7, "mapping", "char", false, 43)]
public char mapping;
[DNAFieldAttribute(4, "int", 8, "type", "int", false, 44)]
public int type;
[DNAArrayAttribute(64, "float", 9, "mat[4][4]", "System.Single[,]", 8, 48)]
public float[,] mat = new System.Single[4,4];
[DNAArrayAttribute(12, "float", 10, "min[3]", "System.Single[]", 3, 112)]
public float[] min = new System.Single[3];
[DNAArrayAttribute(12, "float", 11, "max[3]", "System.Single[]", 3, 124)]
public float[] max = new System.Single[3];
[DNAFieldAttribute(8, "Object", 12, "*ob", "Object", true, 136)]
public Object ob;
public TexMapping() {
this.loc = default;
this.rot = default;
this.size = default;
this.flag = default;
this.projx = default;
this.projy = default;
this.projz = default;
this.mapping = default;
this.type = default;
this.mat = default;
this.min = default;
this.max = default;
this.ob = default;
}
public TexMapping(float[] loc, float[] rot, float[] size, int flag, char projx, char projy, char projz, char mapping, int type, float[,] mat, float[] min, float[] max, Object ob) {
this.loc = loc;
this.rot = rot;
this.size = size;
this.flag = flag;
this.projx = projx;
this.projy = projy;
this.projz = projz;
this.mapping = mapping;
this.type = type;
this.mat = mat;
this.min = min;
this.max = max;
this.ob = ob;
}
}
}