Files
BlenderSharp/BlendFile/DNA/TransformVars.cs
2025-03-04 18:48:04 +01:00

56 lines
2.1 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(898, "TransformVars", 32)]
public class TransformVars {
[DNAFieldAttribute(4, "float", 0, "ScalexIni", "float", false, 0)]
public float ScalexIni;
[DNAFieldAttribute(4, "float", 1, "ScaleyIni", "float", false, 4)]
public float ScaleyIni;
[DNAFieldAttribute(4, "float", 2, "xIni", "float", false, 8)]
public float xIni;
[DNAFieldAttribute(4, "float", 3, "yIni", "float", false, 12)]
public float yIni;
[DNAFieldAttribute(4, "float", 4, "rotIni", "float", false, 16)]
public float rotIni;
[DNAFieldAttribute(4, "int", 5, "percent", "int", false, 20)]
public int percent;
[DNAFieldAttribute(4, "int", 6, "interpolation", "int", false, 24)]
public int interpolation;
[DNAFieldAttribute(4, "int", 7, "uniform_scale", "int", false, 28)]
public int uniform_scale;
public TransformVars() {
this.ScalexIni = default;
this.ScaleyIni = default;
this.xIni = default;
this.yIni = default;
this.rotIni = default;
this.percent = default;
this.interpolation = default;
this.uniform_scale = default;
}
public TransformVars(float ScalexIni, float ScaleyIni, float xIni, float yIni, float rotIni, int percent, int interpolation, int uniform_scale) {
this.ScalexIni = ScalexIni;
this.ScaleyIni = ScaleyIni;
this.xIni = xIni;
this.yIni = yIni;
this.rotIni = rotIni;
this.percent = percent;
this.interpolation = interpolation;
this.uniform_scale = uniform_scale;
}
}
}