Files
BlenderSharp/BlendFile/DNA/bMinMaxConstraint.cs
2025-03-11 19:12:04 +01:00

48 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(185, "bMinMaxConstraint", 88)]
public class bMinMaxConstraint {
[DNAFieldAttribute(8, "Object", 0, "*tar", "Object", true, 0)]
public Object tar;
[DNAFieldAttribute(4, "int", 1, "minmaxflag", "int", false, 8)]
public int minmaxflag;
[DNAFieldAttribute(4, "float", 2, "offset", "float", false, 12)]
public float offset;
[DNAFieldAttribute(4, "int", 3, "flag", "int", false, 16)]
public int flag;
[DNAArrayAttribute(64, "char", 4, "subtarget[64]", "System.Char[]", 64, 20)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(4, "int", 5, "_pad", "int", false, 84)]
public int _pad;
public bMinMaxConstraint() {
this.tar = default;
this.minmaxflag = default;
this.offset = default;
this.flag = default;
this.subtarget = default;
this._pad = default;
}
public bMinMaxConstraint(Object tar, int minmaxflag, float offset, int flag, char[] subtarget, int _pad) {
this.tar = tar;
this.minmaxflag = minmaxflag;
this.offset = offset;
this.flag = flag;
this.subtarget = subtarget;
this._pad = _pad;
}
}
}