Files
BlenderSharp/BlendFile/DNA/CastModifierData.cs
2025-03-12 19:02:40 +01:00

60 lines
2.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(459, "CastModifierData", 216)]
public class CastModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(4, "float", 2, "fac", "float", false, 128)]
public float fac;
[DNAFieldAttribute(4, "float", 3, "radius", "float", false, 132)]
public float radius;
[DNAFieldAttribute(4, "float", 4, "size", "float", false, 136)]
public float size;
[DNAArrayAttribute(64, "char", 5, "defgrp_name[64]", "System.Char[]", 64, false, 140)]
public char[] defgrp_name = new System.Char[64];
[DNAFieldAttribute(2, "short", 6, "flag", "short", false, 204)]
public short flag;
[DNAFieldAttribute(2, "short", 7, "type", "short", false, 206)]
public short type;
[DNAFieldAttribute(8, "void", 8, "*_pad1", "void", true, 208)]
public object _pad1;
public CastModifierData() {
this.modifier = default;
this.@object = default;
this.fac = default;
this.radius = default;
this.size = default;
this.defgrp_name = default;
this.flag = default;
this.type = default;
this._pad1 = default;
}
public CastModifierData(ModifierData modifier, Object @object, float fac, float radius, float size, char[] defgrp_name, short flag, short type, object _pad1) {
this.modifier = modifier;
this.@object = @object;
this.fac = fac;
this.radius = radius;
this.size = size;
this.defgrp_name = defgrp_name;
this.flag = flag;
this.type = type;
this._pad1 = _pad1;
}
}
}