Files
BlenderSharp/BlendFile/DNA/EditingRuntime.cs
2025-03-04 18:48:04 +01:00

40 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(890, "EditingRuntime", 32)]
public class EditingRuntime {
[DNAFieldAttribute(8, "SequenceLookup", 0, "*sequence_lookup", "SequenceLookup", true, 0)]
public SequenceLookup sequence_lookup;
[DNAFieldAttribute(8, "MediaPresence", 1, "*media_presence", "MediaPresence", true, 8)]
public MediaPresence media_presence;
[DNAFieldAttribute(8, "ThumbnailCache", 2, "*thumbnail_cache", "ThumbnailCache", true, 16)]
public ThumbnailCache thumbnail_cache;
[DNAFieldAttribute(8, "void", 3, "*_pad", "void", true, 24)]
public object _pad;
public EditingRuntime() {
this.sequence_lookup = default;
this.media_presence = default;
this.thumbnail_cache = default;
this._pad = default;
}
public EditingRuntime(SequenceLookup sequence_lookup, MediaPresence media_presence, ThumbnailCache thumbnail_cache, object _pad) {
this.sequence_lookup = sequence_lookup;
this.media_presence = media_presence;
this.thumbnail_cache = thumbnail_cache;
this._pad = _pad;
}
}
}