44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
|
|
|
|
namespace BlendFile.DNA {
|
|
using BlendFile;
|
|
|
|
[DNAClassAttribute(314, "GreasePencilLayerMask", 32)]
|
|
public class GreasePencilLayerMask {
|
|
[DNAFieldAttribute(8, "GreasePencilLayerMask", 0, "*next", "GreasePencilLayerMask", true, 0)]
|
|
public GreasePencilLayerMask next;
|
|
[DNAFieldAttribute(8, "GreasePencilLayerMask", 1, "*prev", "GreasePencilLayerMask", true, 8)]
|
|
public GreasePencilLayerMask prev;
|
|
[DNAFieldAttribute(8, "char", 2, "*layer_name", "char", true, 16)]
|
|
public char layer_name;
|
|
[DNAFieldAttribute(2, "ushort", 3, "flag", "ushort", false, 24)]
|
|
public ushort flag;
|
|
[DNAArrayAttribute(6, "char", 4, "_pad[6]", "System.Char[]", 6, false, 26)]
|
|
public char[] _pad = new System.Char[6];
|
|
public GreasePencilLayerMask() {
|
|
this.next = default;
|
|
this.prev = default;
|
|
this.layer_name = default;
|
|
this.flag = default;
|
|
this._pad = default;
|
|
}
|
|
public GreasePencilLayerMask(GreasePencilLayerMask next, GreasePencilLayerMask prev, char layer_name, ushort flag, char[] _pad) {
|
|
this.next = next;
|
|
this.prev = prev;
|
|
this.layer_name = layer_name;
|
|
this.flag = flag;
|
|
this._pad = _pad;
|
|
}
|
|
}
|
|
}
|