Files
BlenderSharp/BlendFile/DNA/GreasePencilLayerTreeGroup.cs
2025-03-12 19:02:40 +01:00

44 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(316, "GreasePencilLayerTreeGroup", 72)]
public class GreasePencilLayerTreeGroup {
[DNAFieldAttribute(40, "GreasePencilLayerTreeNode", 0, "base", "GreasePencilLayerTreeNode", false, 0)]
public GreasePencilLayerTreeNode @base;
[DNAFieldAttribute(16, "ListBase", 1, "children", "ListBase", false, 40)]
public ListBase children;
[DNAFieldAttribute(1, "int8_t", 2, "color_tag", "int8_t", false, 56)]
public sbyte color_tag;
[DNAArrayAttribute(7, "char", 3, "_pad[7]", "System.Char[]", 7, false, 57)]
public char[] _pad = new System.Char[7];
[DNAFieldAttribute(8, "GreasePencilLayerGroupRuntimeHandle", 4, "*runtime", "GreasePencilLayerGroupRuntimeHandle", true, 64)]
public GreasePencilLayerGroupRuntimeHandle runtime;
public GreasePencilLayerTreeGroup() {
this.@base = default;
this.children = default;
this.color_tag = default;
this._pad = default;
this.runtime = default;
}
public GreasePencilLayerTreeGroup(GreasePencilLayerTreeNode @base, ListBase children, sbyte color_tag, char[] _pad, GreasePencilLayerGroupRuntimeHandle runtime) {
this.@base = @base;
this.children = children;
this.color_tag = color_tag;
this._pad = _pad;
this.runtime = runtime;
}
}
}