Files
BlenderSharp/BlendFile/DNA/GreasePencilTextureModifierData.cs
2025-03-12 19:02:40 +01:00

72 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(553, "GreasePencilTextureModifierData", 328)]
public class GreasePencilTextureModifierData {
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
public GreasePencilModifierInfluenceData influence;
[DNAFieldAttribute(4, "float", 2, "uv_offset", "float", false, 288)]
public float uv_offset;
[DNAFieldAttribute(4, "float", 3, "uv_scale", "float", false, 292)]
public float uv_scale;
[DNAFieldAttribute(4, "float", 4, "fill_rotation", "float", false, 296)]
public float fill_rotation;
[DNAArrayAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", 2, false, 300)]
public float[] fill_offset = new System.Single[2];
[DNAFieldAttribute(4, "float", 6, "fill_scale", "float", false, 308)]
public float fill_scale;
[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 312)]
public int layer_pass;
[DNAFieldAttribute(2, "short", 8, "fit_method", "short", false, 316)]
public short fit_method;
[DNAFieldAttribute(2, "short", 9, "mode", "short", false, 318)]
public short mode;
[DNAFieldAttribute(4, "float", 10, "alignment_rotation", "float", false, 320)]
public float alignment_rotation;
[DNAArrayAttribute(4, "char", 11, "_pad[4]", "System.Char[]", 4, false, 324)]
public char[] _pad = new System.Char[4];
public GreasePencilTextureModifierData() {
this.modifier = default;
this.influence = default;
this.uv_offset = default;
this.uv_scale = default;
this.fill_rotation = default;
this.fill_offset = default;
this.fill_scale = default;
this.layer_pass = default;
this.fit_method = default;
this.mode = default;
this.alignment_rotation = default;
this._pad = default;
}
public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) {
this.modifier = modifier;
this.influence = influence;
this.uv_offset = uv_offset;
this.uv_scale = uv_scale;
this.fill_rotation = fill_rotation;
this.fill_offset = fill_offset;
this.fill_scale = fill_scale;
this.layer_pass = layer_pass;
this.fit_method = fit_method;
this.mode = mode;
this.alignment_rotation = alignment_rotation;
this._pad = _pad;
}
}
}