Files
BlenderSharp/BlendFile/DNA/KeyBlock.cs
2025-03-12 19:02:40 +01:00

84 lines
3.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(337, "KeyBlock", 184)]
public class KeyBlock {
[DNAFieldAttribute(8, "KeyBlock", 0, "*next", "KeyBlock", true, 0)]
public KeyBlock next;
[DNAFieldAttribute(8, "KeyBlock", 1, "*prev", "KeyBlock", true, 8)]
public KeyBlock prev;
[DNAFieldAttribute(4, "float", 2, "pos", "float", false, 16)]
public float pos;
[DNAFieldAttribute(4, "float", 3, "curval", "float", false, 20)]
public float curval;
[DNAFieldAttribute(2, "short", 4, "type", "short", false, 24)]
public short type;
[DNAArrayAttribute(2, "char", 5, "_pad1[2]", "System.Char[]", 2, false, 26)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(2, "short", 6, "relative", "short", false, 28)]
public short relative;
[DNAFieldAttribute(2, "short", 7, "flag", "short", false, 30)]
public short flag;
[DNAFieldAttribute(4, "int", 8, "totelem", "int", false, 32)]
public int totelem;
[DNAFieldAttribute(4, "int", 9, "uid", "int", false, 36)]
public int uid;
[DNAFieldAttribute(8, "void", 10, "*data", "void", true, 40)]
public object data;
[DNAArrayAttribute(64, "char", 11, "name[64]", "System.Char[]", 64, false, 48)]
public char[] name = new System.Char[64];
[DNAArrayAttribute(64, "char", 12, "vgroup[64]", "System.Char[]", 64, false, 112)]
public char[] vgroup = new System.Char[64];
[DNAFieldAttribute(4, "float", 13, "slidermin", "float", false, 176)]
public float slidermin;
[DNAFieldAttribute(4, "float", 14, "slidermax", "float", false, 180)]
public float slidermax;
public KeyBlock() {
this.next = default;
this.prev = default;
this.pos = default;
this.curval = default;
this.type = default;
this._pad1 = default;
this.relative = default;
this.flag = default;
this.totelem = default;
this.uid = default;
this.data = default;
this.name = default;
this.vgroup = default;
this.slidermin = default;
this.slidermax = default;
}
public KeyBlock(KeyBlock next, KeyBlock prev, float pos, float curval, short type, char[] _pad1, short relative, short flag, int totelem, int uid, object data, char[] name, char[] vgroup, float slidermin, float slidermax) {
this.next = next;
this.prev = prev;
this.pos = pos;
this.curval = curval;
this.type = type;
this._pad1 = _pad1;
this.relative = relative;
this.flag = flag;
this.totelem = totelem;
this.uid = uid;
this.data = data;
this.name = name;
this.vgroup = vgroup;
this.slidermin = slidermin;
this.slidermax = slidermax;
}
}
}