Files
BlenderSharp/BlendFile/DNA/LengthGpencilModifierData.cs
2025-03-12 19:02:40 +01:00

119 lines
4.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(288, "LengthGpencilModifierData", 240)]
public class LengthGpencilModifierData {
[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
public GpencilModifierData modifier;
[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
public Material material;
[DNAArrayAttribute(64, "char", 2, "layername[64]", "System.Char[]", 64, false, 112)]
public char[] layername = new System.Char[64];
[DNAFieldAttribute(4, "int", 3, "pass_index", "int", false, 176)]
public int pass_index;
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 180)]
public int flag;
[DNAFieldAttribute(4, "int", 5, "layer_pass", "int", false, 184)]
public int layer_pass;
[DNAFieldAttribute(4, "float", 6, "start_fac", "float", false, 188)]
public float start_fac;
[DNAFieldAttribute(4, "float", 7, "end_fac", "float", false, 192)]
public float end_fac;
[DNAFieldAttribute(4, "float", 8, "rand_start_fac", "float", false, 196)]
public float rand_start_fac;
[DNAFieldAttribute(4, "float", 9, "rand_end_fac", "float", false, 200)]
public float rand_end_fac;
[DNAFieldAttribute(4, "float", 10, "rand_offset", "float", false, 204)]
public float rand_offset;
[DNAFieldAttribute(4, "float", 11, "overshoot_fac", "float", false, 208)]
public float overshoot_fac;
[DNAFieldAttribute(4, "int", 12, "seed", "int", false, 212)]
public int seed;
[DNAFieldAttribute(4, "int", 13, "step", "int", false, 216)]
public int step;
[DNAFieldAttribute(4, "int", 14, "mode", "int", false, 220)]
public int mode;
[DNAArrayAttribute(4, "char", 15, "_pad[4]", "System.Char[]", 4, false, 224)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(4, "float", 16, "point_density", "float", false, 228)]
public float point_density;
[DNAFieldAttribute(4, "float", 17, "segment_influence", "float", false, 232)]
public float segment_influence;
[DNAFieldAttribute(4, "float", 18, "max_angle", "float", false, 236)]
public float max_angle;
public LengthGpencilModifierData() {
this.modifier = default;
this.material = default;
this.layername = default;
this.pass_index = default;
this.flag = default;
this.layer_pass = default;
this.start_fac = default;
this.end_fac = default;
this.rand_start_fac = default;
this.rand_end_fac = default;
this.rand_offset = default;
this.overshoot_fac = default;
this.seed = default;
this.step = default;
this.mode = default;
this._pad = default;
this.point_density = default;
this.segment_influence = default;
this.max_angle = default;
}
public LengthGpencilModifierData(
GpencilModifierData modifier,
Material material,
char[] layername,
int pass_index,
int flag,
int layer_pass,
float start_fac,
float end_fac,
float rand_start_fac,
float rand_end_fac,
float rand_offset,
float overshoot_fac,
int seed,
int step,
int mode,
char[] _pad,
float point_density,
float segment_influence,
float max_angle) {
this.modifier = modifier;
this.material = material;
this.layername = layername;
this.pass_index = pass_index;
this.flag = flag;
this.layer_pass = layer_pass;
this.start_fac = start_fac;
this.end_fac = end_fac;
this.rand_start_fac = rand_start_fac;
this.rand_end_fac = rand_end_fac;
this.rand_offset = rand_offset;
this.overshoot_fac = overshoot_fac;
this.seed = seed;
this.step = step;
this.mode = mode;
this._pad = _pad;
this.point_density = point_density;
this.segment_influence = segment_influence;
this.max_angle = max_angle;
}
}
}