Files
BlenderSharp/BlendFile/DNA/Mask.cs
2025-03-12 19:02:40 +01:00

64 lines
2.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(406, "Mask", 272)]
public class Mask {
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
public DrawDataList drawdata;
[DNAFieldAttribute(16, "ListBase", 3, "masklayers", "ListBase", false, 232)]
public ListBase masklayers;
[DNAFieldAttribute(4, "int", 4, "masklay_act", "int", false, 248)]
public int masklay_act;
[DNAFieldAttribute(4, "int", 5, "masklay_tot", "int", false, 252)]
public int masklay_tot;
[DNAFieldAttribute(4, "int", 6, "sfra", "int", false, 256)]
public int sfra;
[DNAFieldAttribute(4, "int", 7, "efra", "int", false, 260)]
public int efra;
[DNAFieldAttribute(4, "int", 8, "flag", "int", false, 264)]
public int flag;
[DNAArrayAttribute(4, "char", 9, "_pad[4]", "System.Char[]", 4, false, 268)]
public char[] _pad = new System.Char[4];
public Mask() {
this.id = default;
this.adt = default;
this.drawdata = default;
this.masklayers = default;
this.masklay_act = default;
this.masklay_tot = default;
this.sfra = default;
this.efra = default;
this.flag = default;
this._pad = default;
}
public Mask(ID id, AnimData adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) {
this.id = id;
this.adt = adt;
this.drawdata = drawdata;
this.masklayers = masklayers;
this.masklay_act = masklay_act;
this.masklay_tot = masklay_tot;
this.sfra = sfra;
this.efra = efra;
this.flag = flag;
this._pad = _pad;
}
}
}