64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(406, "Mask", 272)]
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public class Mask {
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(16, "ListBase", 3, "masklayers", "ListBase", false, 232)]
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public ListBase masklayers;
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[DNAFieldAttribute(4, "int", 4, "masklay_act", "int", false, 248)]
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public int masklay_act;
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[DNAFieldAttribute(4, "int", 5, "masklay_tot", "int", false, 252)]
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public int masklay_tot;
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[DNAFieldAttribute(4, "int", 6, "sfra", "int", false, 256)]
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public int sfra;
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[DNAFieldAttribute(4, "int", 7, "efra", "int", false, 260)]
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public int efra;
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[DNAFieldAttribute(4, "int", 8, "flag", "int", false, 264)]
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public int flag;
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[DNAArrayAttribute(4, "char", 9, "_pad[4]", "System.Char[]", 4, false, 268)]
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public char[] _pad = new System.Char[4];
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public Mask() {
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this.id = default;
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this.adt = default;
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this.drawdata = default;
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this.masklayers = default;
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this.masklay_act = default;
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this.masklay_tot = default;
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this.sfra = default;
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this.efra = default;
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this.flag = default;
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this._pad = default;
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}
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public Mask(ID id, AnimData adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) {
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this.id = id;
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this.adt = adt;
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this.drawdata = drawdata;
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this.masklayers = masklayers;
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this.masklay_act = masklay_act;
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this.masklay_tot = masklay_tot;
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this.sfra = sfra;
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this.efra = efra;
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this.flag = flag;
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this._pad = _pad;
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}
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}
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}
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