Files
BlenderSharp/BlendFile/DNA/MaskLayerShape.cs
2025-03-12 19:02:40 +01:00

52 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(411, "MaskLayerShape", 40)]
public class MaskLayerShape {
[DNAFieldAttribute(8, "MaskLayerShape", 0, "*next", "MaskLayerShape", true, 0)]
public MaskLayerShape next;
[DNAFieldAttribute(8, "MaskLayerShape", 1, "*prev", "MaskLayerShape", true, 8)]
public MaskLayerShape prev;
[DNAFieldAttribute(8, "float", 2, "*data", "float", true, 16)]
public float data;
[DNAFieldAttribute(4, "int", 3, "tot_vert", "int", false, 24)]
public int tot_vert;
[DNAFieldAttribute(4, "int", 4, "frame", "int", false, 28)]
public int frame;
[DNAFieldAttribute(1, "char", 5, "flag", "char", false, 32)]
public char flag;
[DNAArrayAttribute(7, "char", 6, "_pad[7]", "System.Char[]", 7, false, 33)]
public char[] _pad = new System.Char[7];
public MaskLayerShape() {
this.next = default;
this.prev = default;
this.data = default;
this.tot_vert = default;
this.frame = default;
this.flag = default;
this._pad = default;
}
public MaskLayerShape(MaskLayerShape next, MaskLayerShape prev, float data, int tot_vert, int frame, char flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.data = data;
this.tot_vert = tot_vert;
this.frame = frame;
this.flag = flag;
this._pad = _pad;
}
}
}